Gothic Steampunk

Take It Back Part 2

Dead captain Loot
140 gp

Party is at Warehouse D
Goes to the lighthouse via the shore line

View of Training Field in the distance

  • Lumpy with corpses
  • Man shaped silohuettes standing in a line
  • Nothing is moving

Light house is a ziggurat

  • Easily climbable steps going up
    • Not navigable via running

Marching Order
Arkonn, Charlotte, Olivier and Morgan

Largish openings with bars

  • Smallish creatures could easily slip through the holes
    2 Blobby floating around things
  • Flying jelly fish with a slight glow
    • Eye socks with a tube mouth

Crystal room has jelly fish

Lever in the control room

  • Charlotte pulls the lever, but is too weak
    • Asks Arkonn for help

Arkonn pulls the lever and the crystal starts to light up

  • Flying Jelly fish serve to focus 1 light on the crystal and 1 on the closest party member

Charlotte slowly slides up the power level and increases the light intensity

  • Jelly fish get more and more excited as the light comes up

Jelly fish suck on crystal and steal the light from the jelly fish

Olivier says “those things are attracted to the light. Shut it off!”

  • No one listens, so he dims it off himself

Jellies seem to be upset about it, but still leeching from the crystal

Charlotte notices the machinery is now sounding a bit strange

  • Smacks a jelly with the but of her musket
    • It’s stuck to the crystal
  • Charlotte turns off the light house
    • Jellies are not upset

Jelly 1 retailiate with a tentacle – 1 physical/1 acid
Jelly 2 attacks Arkonn, who attacks back for 12 DAM with falchion

  • Jelly dies

Charlotte misses Jelly at point blank range
Arkonn connects with last Jelly and connects for 10 DAM

Olivier turns on Lighthouse

  • Puts the intensity to the middle

Party cuts across the mucky/marshy training field

  • Corpses are former marines that are partially buried in the mud
  • Packed dirt track along the outside edge
  • 3 stationary figures are targets/practice dummies

Arkonn races ahead at full pace

  • Olivier is too slow and gets left behind

Olivier notices a zombie close to him pulling itself out of the mud

  • His attack fails

Morgan connects for 7 PI
Charlotte connects, but does PI/B damage that largely get soaked

Canin zombie gets up out of the mud

Arkonn notices the Canin zombie is very wet and appears to have water coming out of it

  • It gets up very quickly compared to the other zombies

Arkonn tells wolf to flank Canin zombie

  • Wolf misses, but provides a flanking bonus for Arkonn
  • Arkonn connects for 9 slashing and growls
    Charlotte is reloading

Zombies attack!

Olivier connects with a zombie for 10 DAM

Canin zombie looks at Arkonn and Arkonn succeeds a Will check against fear because of freaky eyes

  • Connects with Arkonn for 5 DAM and makes a Fortitude
    • Arkonn finds it harder to breathe, but is able to spit out the water that somehow found itself in his lunges

Wolf fails to connect with Canin
Arkonn hits Canin water zombie for 10 DAM
Morgan connects with 5 PI DAM, but zombie doesn’t seem to care
Charlotte connects for 12 PI/B with Canin zombie and even more water gushes out

Morgan takes 3 DAM from a zombie
Canin zombie collapses Arkonn on it’s way collapsing down into a puddle

  • Arkonn coup da grace on the puddle
    Wolf attacks zombie flanking with Morgan (4 DAM)
  • Rips off zombie flesh in a failed trip attack
    Charlotte steps and reloads

Zombie nearly hits Olivier
Olivier chops zombie in half with 19 DAM
Wolf attacks for 3 DAM and trips zombie flanked with Morgan
Morgan hits downed zombie for 8 DAM and it stops squirming
Charlotte connects for 9 DAM PI/B and draws the ire of the last zombie

  • Zombie connect for 3 DAM

Olivier charges double move and does MAX power attack DAM for (21 DAM)

Loot
17 gp
Worthless rusted weapons and armor

Party arrives at the barracks with attached bathhouse/showers

  • Gate wrapped with hide

Arkonn just opens up the door and goes in

  • Sees zombies
  • Commands wolf to flank and attack
    • Arkonn flanks

Zombies were alerted by the shots from the gun

  • Still wear what was once marine parade armor

Charlotte enters room and shoots a zombie for 9 DAM PI/B

Wolf hits for 7 DAM and trips
Zombie stands up
Wolf gets an attack of opportunity and successfully hits and trips
Arkonn gets an attack of opportunity and decapitates it with 10 DAM

Olivier is starting to get swarmed

Morgan moves into flanking position with Arkonn

  • Does 9 PI damage
    Olivier chops a zombie in half with 13 DAM
    Arkonn kills a zombie with 11 DAM and commands wolf to flank with Olivier
  • Hits for 5 DAM

Zombie attacks Olivier, but it clanks off his armor
Zombie stands up to face wolf

Charlotte takes a shot at the zombie paying attention to wolf

  • Does 4 DAM, but it didn’t care
    Morgan attacks zombie harrassing wolf
  • Critical hit and does 2x damage (Total of 16 DAM)
    • Zombie is less than a half
      Olivier kills a zombie doing 16 DAM
      Wolf hits for 4 DAM and trips zombie Olivier is facing
      Arkonn misses despite the flank
      Charlotte is reloading
      Morgan connects against zombie and misses
      Arkonn takes AOO as zombie tries to stand up and kills it

Arkonn goes through a curtain into the bathroom

  • Smell based perception check Succeeds
  • Heal check succeeds
    Smell has seeped away
  • Detects a faint trace of something that shouldn’t be remaining, but something might be rotting

Arkonn goes into the shower room

  • Doesn’t detect rotting smell

Olivier (miner) notices that there’s a natural cave that has been made into a latrine

Loot

20 gp
5 daggers (Morgan claims 1)
2 cutlasses (Morgan claims 1)
4 short swords
6 suits of older style parade armor
Scratch paper of ideas how to get into locked area to get toys out

  • Mentions captain not taking jokes very kindly
    Light Crossbow with 5 bolts
    Moldy set of playing cards (Olivier claims)
    Set Bone dice (Olivier claims)

Last building, workshop

Arkonn kicks down the door

  • No zombies to be found
  • Lots of table top available
  • Decent sized windows, so lots of natural light

Charlotte rolls engineering and finds

  • Tinker’s cap
    • Leather hat with lenses on top
    • Very small light on it

Loot
Enough random tools to make 1 complete artisan tools kit

  • Olivier chooses to make an Armor’s kit
    1 tool kit

Olivier goes back to look for the “joke box”

  • Finds the erotic art, small empty silver flask, whistle, bladder and jar of animal glue

Morgan claims the two nicest pieces of erotic art
Olivier claims the rest of it

Olivier blows the whistle

  • Everyone except Olivier makes a Will save

Arkonn and Charlotte have a mental compulsion to howl like a wolf for 6 seconds

Wolf Whistle has a DC 10 Will to save

  • Mind affecting spell works only once daily

Searching for the cave

The ground is eroding around the back of the latrine

  • Formerly volcanic rock
  • 8 foot drop

Charlotte is afraid of the cave

Olivier uses his mining expertise to make a bigger hole

  • Arkonn casts Light on Olivier’s armor before he climbs down

Entering the cave, it’s primarily volcanic stone

  • Olivier knows it’s a former lava tube
  • Only a little moist

Arkonn waits until everyone else goes in and before commiting himself
Single file width of cave
Arkonn detects a stronger smell of rotting as the cave continues forward

  • Sound of sloshing waves is getting louder

Rounding a corner, there’s a large cavern with deep water along a shore line
There are lots of “deflated” human remains and sea life

Pile of metal bits in one corner, remains of weapons, armor, etc.

  • Chain shirt that’s in remarkably good shape
  • Nothing magical

Olivier goes over to inspect the metal bits
Arkonn notices that this is a nest making a good Survival roll

  • Ready for something watching the water
  • Notices a human sized shadow coming out of the depths
    Arkonn points and shouts

Spherical body of great flesh

  • 2 primary tentacles
    • Stinger tentacles and gripper tentacle
  • Walks on tentacles

Arkonn orders Wolf to flank and attacks squid

  • Misses Arkonn with sticky tentacle
    Wolf hits for 5 DAM
    Morgan attacks for 10 DAM

Olivier misses
Arkonn and wolf attack miss
Morgan miss

Squid attacks Morgan

  • Morgan uses panache to use Opportune Parry and Riposte
    • Does 6 DAM

Party misses

Squid attacks Morgan

  • Morgan uses panache to use Opportune Parry and Riposte
    • Parries, but Riposte fails to do DAM

Arkonn delivers the killing blow to the squid

Squid is weird mixture of squid and octopus and a stinger

Loot
Masterwork chain shirt (Charlotte trades hers for this one.)
Brittle Leather armor
Bone spear
3 cutlasses
17 sp
27 gp

Meanwhile… Charlotte notices the boat coming back

Party meets people at the boat

  • Sargent asks about progress
  • Island cleared
  • Sargent says thank you and asks for help burning zombie bodies

Arkonn refuses
Body disposal is worth 50 gp

Everyone collects 100 gp for the mission

Sargent asks what they found

  • Olivier shows them the whistle and

Morgan tries to Bluff about the Erotic Art and fails horribly

  • Morgan blushes when she’s caught
    • Sargent blushes when Morgan shows the erotic art

Charlotte reports on the lighthouse

50 gp bonus for completing clearing the island

Party is team Crimson

Sargent

  • Take an item for each hand if you want

Party arrives back at base around 1:00 in the morning

  • Someone is waiting for the Sargent at the docks
View
Take It Back Part 1

Party answers god King’s call to fight undead

  • God King gives Soul’s Blessing to the new recruits
    • reroll any one save

Party handler is female Dhamphir named Sgt. Crimson

  • Assigned to clear out an island that used to be a military post
  • Party is going with a small contingent of marines
  • 100 gp pay guaranteed at the end of the mission (upon survival)
    • No looting except what’s needed for immediate battle
    • Party will get a portion of significant wealth

Party gets on a transport to the island

Sgt. Crimson and Pfc Black and Pfc Wedge

  • They are responsible for guarding the boat
    1 healing available for each person
  • Cure Light Wounds
  • Inflict Minor Wounds
  • Blood-Root potion
    Given a day’s worth of ration and a waterskin worth of water

Sgt. Crimson gives the party a map of the island

Island is a staging place for expanding to other islands

  • Island abandoned during the invasion of undead during the great plague

1 story stone buildings

Crimson is going back to the transport

  • Leaves a flare to signal for help if she doesn’t return in

On the Pier, there are empty cages, empty crates and rotted gear strewn about

Olivier goes to the door and sees nothing

  • Opens the door (Opens out)
    • Stretched skin over metal frame

Narrow hallway with stairs going up

  • Small, doorless locker
    Olivier opens the inner door
  • It’s the armory

Armory is dark

  • Sword racks, armor racks (leather) and random supplies (basic supplies)
  • Random barrels mostly empty or full of spoiled gear
    • Large locked cage
      • Large crates

Olivier complains that it’s dark and Arkonn casts Light on his armor

  • Checks to see what’s in the cage
  • Smells relatively dry

Arkonn looks around the area

Cage

  • Number of shelves without
    • Crossbow with quiver
    • Small metal boxes with random bits and pieces
    • Large wooden barrels (half barrel sized)
      • Looks like they have been tapped out and have corks in the outter portion
      • Crossbow is particularly high quality and a bundle of cloth under it

Lock is built into the door

  • Too strong for the ax

Charlotte takes the lead in exploring upstairs

  • Large windows that once had solid glass that’s now broken
  • There once was a desk and furniture barricading the door once upon a time
  • Maps of the surrounding area
  • 1 solid desk and a withered corpse lying in a chair with books and papers
    • Small notebook sealed in leather
      • Dagger stuck into the top of a driftwood desk
  • Empty vial on the desk

Charlotte searches corpse

  • Masterwork cutlass
  • Has a key

Olivier takes the book

  • Leather has shrunk
  • Uses dagger (redish) from the desk to cut the cords

Charlotte notices there are brownish/redish foot prints where she was stepping

  • matches color of the dagger

Journal of Captain Amos

  • Personal notes
  • Last note in scratchy script
    • Undead just walked out of the sea in a fog
    • Strange madness caused people to hurt themselves
    • New darkness came and caused him to commit suicide

Vial has the symbol of Sol and it empty

Charlotte tries the key on the cage and it opens

Cage

  • erotic art work (crude to expertly
  • Small flat animal bladder w/o a tie
  • Small bone whistle
  • Set of tools useful for lockpicking
    • Claimed by Charlotte
  • Large casks made of wood (empty)
    • One was once ale, woody firy scent and fruity scent

Inigo knows bringing casks back to brewers back in the Maw for substantial money
Inigo recognized Light (Underwater) crossbow

  • 20 bolts
  • Diver’s suit

Arkonn is impatient and stays outside

Party decides to walk along the shore to avoid walking next to uncleared areas

  • Goes to Warehouse C

Warehouse C has a cage door (see through)/gate
Arkonn casts Light on his armor

  • Arkonn kicks open the door and makes a loud squeek
    • It took a bit of STR to open it

Warehouse C

  • Large metal boxes neatly in rows
  • Metal casks line the wall
  • Supplies for boats, pitch, sail materials, leather, etc.

Wolf starts growling at something in the back corner

Arkonn sees 2 corpses that are starting to stand up

The party crowds forward, but Inigo enters along the wall

Zombies charge the party

Inigo uses Acrobatics to get over 3 foot tall containers and attack zombies

  • Hits for 5 PI DAM

Zombies smell very nasty

Olivier misses
Charlotte misses zombie closest to Arkonn
Arkonn gives Torran command to flank

  • Provokes an attack of opportunity from either zombie
    • Torran takes 5 DAM and wolf succeeds Fortitude save
  • Torran successfully attacks for 3 DAM and fails to trip

Zombie hits Olivier for 10 DAM, but Olivier succeeds
Zombie crits Arkonn for 15 DAM

Inigo hits zombie attacking Olivier for 8 DAM

  • Zombie explodes in a horrible stinky way
    • Inigo fails Fort save and takes 1 CON damage
      • Roll in 10 minutes of game time to see if it recovers

Olivier misses Arkonn’s zombie
Charlotte reloads
Arkonn takes a 5 foot step backward and goes unconscious
Torran continues to try to flank, but misses

Zombie hits Olivier for 7 DAM

Charlotte moves into flanking position

  • Does 9 DAM and the zombie explodes
    • Wolf takes 2 CON damage

Charlotte gives Olivier his Blood-Root potion
Inigo gives Blood-Root potion to Arkonn

  • Charlotte gives her Healing Potiont to Arkonn to bring him into consciousness
    Arkonn uses one of his heal spells on his wolf

Bits and pieces of the zombies didn’t have much clothing

  • Probably weren’t people originally on the island

Boat returns during the 10 minutes Inigio

Charlotte delivers the journal to Sgt. Crimson

  • Similar reports at other islands, hopefully it’s not the sign of an angry god

Sgt. Crimson

  • Healer’s kit
  • 1 more round of healing potions for the party

We’ve been called to reinforce another island. Good luck.

The rest of the party continues to hang out in Warehouse C
Loot

  • Boat supplies
  • 10 small casks of rock salt (10# ea. Sellable 5 gp ea.)
  • Hard tack (1 sealed with water)

Olivier uses Blood-root potion immediately and heals to full

Olivier asks the party to go to the medical facility to restock supplies since he’s out of healing

It’s dreery and the party cuts underneath the open pavilion

Open pavilion was a packed dirt floor that is now soft

  • Whale bones covered with hide
  • Corregated metal tables and benches (rusty)
  • Several benches are knocked over
    Paired doors to the kitchen are closed
    The wells are relatively not rusty

Small hill in the distance is the left over of the North tower / hunting shack

  • The terrain is very muddy surrounding the North tower

Medical shack has a better door
Arkonn casts guidance on himself and the wolf then opens the door

3 cots, shelves, a desk

Arkonn hears a curtain making noise going to the operating room

  • Meek contraption with mobile joints (Mirrored light with wires or cords)

Olivier turns on the light

Inigio finds 2 potions of Cure Light Wounds
Charlotte finds 1 potion of Blood-root
Olivier finds a Healer’s Kit in a high quality (waterproof)

Arkonn goes ahead and searches the North tower and notices that it’s collapsing
Arkonn goes to the kitchen without waiting for the rest of the party

  • Notices something sharp and slightly acidic smelling
  • Cautiously investigates

Smell is stronger in the corner with a pair of large metal brazers

  • Gooey slurry of indigestible parts
    • Bones, teeth, hair, etc.

Arkonn puts the lid back on and then shakes it
The other brazer starts to shake and the lid is starting to come off

  • Arkonn temporarily stops it from escaping

Arkonn dumps the stronger brazer to attack

  • 2 oozes of green goop with bits of things in it

Charlotte shoots one for 7 DAM
Inigo kills an ooze

Ooze misses Olivier

Charlotte reloads
Inigo does 6 DAM to the 2nd ooze
Olivier does 20 DAM to the 2nd ooze

The cauldron looks pitted

Inigo and Charlotte get on the table in preparation

  • Uses 1 panache
    Olivier dumps the 2nd cauldron

Charlotte misses
Inigo hits the ooze for 9 DAM and kills it in 1 hit

Inside of 2nd cauldron is also pitted

Loot

  • Chef Knives (Damascus) (equalivent to masterwork dagger)
    • Olivier notices that steel and silver is worked together to make it more valuable

Party moves to Warehouse D

  • Arkonn decides to kick in the gate again
    • The whole game falls in

Horizontal shelves with more smaller shelves

Shelves

  • 6 well preserved Cutlasses/dagger pairs
  • 3 Cold iron clubs
  • Cold iron alchemic weapon
  • 3 cold iron alchmic daggers
  • Cooking gear
  • Coil of Silk Rope (50 foot)
  • Block and tackle
  • Fishing poles
  • Fishing spear (used as a small spear)
View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.