Gothic Steampunk

2 Brothers of the Dead

House was built to last the ravages of the weather and to survive an assault
Party decides to ignore the maze and instead tries the front door

  • Metal door with decorative wooden panels
    Skarra attempts to pick the lock
  • High quality lock doesn’t open
    Oliver grabs the door knockers
  • Echoes loudly inside
  • Oliver waits 30 seconds, but doesn’t hear anything
  • Skarra hears something moving around inside, but the movement isn’t in a hurry to get to the door

Charlotte tries to squeeze through one of the narrow, barred windows 50"+ off the ground, but fails


  • 2-3’ tall wall around the maze
    • Foliage is 10’ high
  • Foliage is dense, but more like a pine tree
    • Can’t easily climb the weak branches
    • Can’t push through brush either, but it can be hacked through

There’s a wall for the hedge 5’ wide at the opening of the garden

  • Shrubs with small thorns
    Skarra leads through the maze and always follows the right edge of the maze

After exploring the maze for a while

  • Voice is heard from somewhere to the left
    Skarra goes deeper into the maze and finds a fountain
  • Middle of the maze
  • Woman statue
    • Lots of body parts strapped to the statue
  • Numerous corpses
    • Some are recent, some are well decayed
  • Living persons there
    • bone creature
    • someone muttering to the bone creature
      • Wears leather cloak with tough material underneath
      • Was paying attention to the statue prior to Skarra’s approach

Skarra: “Am I interrupting something?”
Necromancer: “You can say that…. What are you doing here? This is my family’s property.”
Skarra: “We’re just here to check on you to see that you’re OK.”
Necromancer: “People should be more concerned with themselves.”

Skarra needs to make a Will save

  • Necromancer pulls out a dagger after that
    Olivier: “What’s going on here? Where did all these corpses come from?”
    Necromancer: “You’ll find out. Bone golem, attack.”
    Golem critically bites Morgan for 10 DAM
    Skarra wades through the corpse fountain to go to the far side of the necromancer
  • Stunning attack misses
    Necromancer attacks Skarra then backs into the maze
    Charlotte shoots at necromancer, but something leaps out of his pocket and grabs the bullet before it hits him
  • Bullet ward
    Morgan and Olivier fail to hit bone golem

Bone Golem grabs what appears to be a rib cage and throws it at Skarra

  • Skarra gets stuck in a cage of bone (grappled)
    Skarra uses Escape Artist to try to escape from the cage, but fails
    Necromancer disappears
  • Hear voice tell bone golem, “kill them”
  • Charlotte sees invisible with her scope and sees invisible necromancer run deeper into maze
    Oliver hits bone golem for 23 DAM
    Bone golem steps towards Olivier and bites him for 12 DAM
  • Bone cage tries to grab Skarra again and succeeds
    Skarra uses Escape Artist again, but doesn’t get free
    Charlotte shoots at bone golem, but misfires

Morgan hits bone golem for 19-5 DAM (bludgeoning)
Bone golem hits Morgan for 9 DAM
Skarra finally manages to escape bone cage with escape artist check
Charlotte fixes gun

Morgan hits golem for 18-5 DAM
Oliver hits golem for 20 DAM
Golem bites Oliver for 9 DAM
Skarra does a flury on golem for 8 DAM
Charlotte shoots at golem, but misses

Oliver hits golem for 18 DAM

  • Bone golem crumbles
  • Oliver kicks around remains looking for treasure
  • Buys 2 blood root potions from Skarra

Skarra hears clacking from around the corner

  • Investigates and finds a skeleton
    Charlotte reloads and starts going in the direction she saw necromancer
    Morgan drink CLW for 6 HP
    Oliver uses spring attack and power attack, but misses
    Skeleton attacks Skarra, but misses
    2nd skeleton rounds the corner and attacks Charlotte, but misses

Skarra does flurry and connects for 4 DAM and 8 DAM

  • 1st attack kills it
    Charlotte uses grit to pistol whip skeleton, but misses
    Oliver uses spring attack to kill skeleton attacking Charlotte
  • Skeletons have broken swords

Charlotte hears a faint sounds like sobbing from the shrub

  • younger voice
  • plus shushing

Skarra turns to go in the direction Charlotte indicated

  • Advances to a dead end instead of a way to the house
    Charlotte tries to push through the hedge towards the sobbing
  • Hears a gasp and the voices go silent
    Morgan is concerned about Charlotte, but only gets shushed
    Olivier readies a potion and follows Skarra

Bush scratches Charlotte for 1 DAM
Skarra charges forward and sees a door on the side of the house

  • “I’ve found a door
    Charlotte keeps pushing through the thorns and feels like there is an open space beneath the bushes
  • Crouches down and sees a small area with a crawl path
  • Boy age of 8 tries to punch Charlotte
    • Tries to protect a girl with her
  • Charlotte: “It’s OK. I’m not going to hurt you.”
    “Who are you?”
    “Who are you?”
    “A man took us.”
    Charlotte describes the necromancer
    Morgan calls out for Charlotte
  • “Are you OK?”
    Olivier downs a Blood Root, but is sickened for 2 more rounds
  • Heals for 2 HP
  • 2 perks available for blood root (1 for critical success and 1 for failure)

Kids asks Charlotte if she is going to take them to the necromancer
Morgan kills a skeleton that rounds a corner

Skarra kills a skeleton
Charlotte comes back through the bushes

  • Kids grab onto Charlotte’s legs
    Morgan greets
    Oliver finds a statue provocatively bathing herself
  • “Morgan needs to see this statue.”
    • 4 foot statue that’s made of marble
      Morgan introduces herself to the kids

Skarra attempts to pick the lock, but fails to pick the standard lock
Charlotte picks up little girl and leads children out of the maze

  • Morgan comes along

Skarra unlocks door and opens door

  • Opens up to a long hallway with storage shelves, farm implements, etc.
  • Stairs going up
  • Same level path to the left
    Charlotte encounters a skeleton with a good sword and chain mail on the way out of the maze
  • Children gasp
    Skeleton attacks Morgan for 6 DAM

Skarra takes the path to the left

  • Finds a door in a sitting room
    • Door reads Mens Restroom
      Charlotte must break the little girl’s grapple to set her down
  • Decides to let Morgan handle the skeleton
    Oliver readies a potion and goes up behind Skarra
  • Sees landscape/seascape pictures and a suit of armor
    Morgan hits skeleton and kills it with 19 DAM
  • Loot chain shirt and short sword

Skarra runs out of the room and finds a fancy stairway going up

  • Keeps going and finds a shuttered fireplace in a study/library
  • Dark floating shadow without a distinct form in the middle of the room
    • It has a skeletal shape, hands and a mouth
    • Skarra hears babbling voices (Allip)
    • Shadow turns to Skarra
  • “I am spooked”
    Charlotte repositions little girl to be piggy backed to give her the ability to attack next time
    Morgan fails INT roll and needs Charlotte’s help to avoid getting lost in the maze
    Oliver takes blood root potion
  • Oliver succeeds Will roll entering roll against Alip

Alip attacks Skarra, but misses
Skarra flurries hitting once and 3 DAM makes it through incorporeal condition
Charlotte and Morgan are at the edge of the maze

  • Boy says he can get the little girl home safe
    • Girl is still clinging to Charlotte
  • Girl is reluctant, but agrees
    • Holds boys hand
  • Morgan says she’d feel more comfortable if someone accompanied them to a safe place
    • Escorts the kids back home

Alip attacks Skarra (Will save of 19 is successful)

  • Babbles at Skarra
    Charlotte re-enters the maze to rejoin the party
  • She is 72 squares away from the doorway (6 turns to get to the door)

Skarra flurries for 6 DAM and 7 DAM (Halved because of incorporeal)
Oliver hits for 16 DAM (Halved because of incorporeal)
Alip crits against Olivier doing 4 WIS DAM plus 1 WIS drain

  • Oliver now has a WIS of 5

Skarra flurries for 5 DAM and 5 DAM (Halved because of incorporeal)
Alip hits Oliver for 2 WIS DAM

Skarra flurries for 5 and 6 DAM (Halved because of incorporeal)
Oliver hides behind the corner and hopes the Alip ignored him
Alip misses Skarra

Skarra flurries for 5 DAM
Oliver spring attacks from around the corner for 17 DAM (halved because of incorporeal)

  • Alip shrieks and starts floating away from Skarra

Skarra closes and hits for 3 DAM
Oliver tries to spring attack only to discover Alip has moved out of range
Alip goes to the corner and turns

  • Skarra

Skarra closes on Alip in the corner and hits for 7 DAM

  • Alip poofs apart
    Oliver sits and babbles
  • Wisdom score of 3
    • Rarely notices important or prominent items, people, or occurrences

Charlotte finds Skarra and Oliver

  • Finds books on interest
    • Encyclopedia of medical knowledges
    • Encyclopedia of medicines
    • Random notes on leather (See Skarra loot notes)
      • Notices that leather isn’t standard seal leather
        • human skin

Book gives +2 to skill to identify to undead


  • Pouch with warding salt to protect against evil undead/incorporeal crossing the line
    • enough for a 15 foot line

Party goes to the Mens room

  • relatively nice rest room
    Oliver just keeps walking and finds a sitting room
  • Walks straight and finds the main hallway

There’s a metal table that has a wood table top blocking the main door

  • Table is valuable

Oliver drags the table away from the front door and unlocks it

  • Opens the door and sees the way out is clear
    Charlotte goes across the hallway to the Womens waiting room and then the womens restroom

Big room with a mosaic of geometry on the floor

  • Floating black shadow in the room
  • Will saves are OK for Skarra and Oliver, Charlotte is fascinated for 6 rounds
    Skarra tells Oliver to go back to the bathroom and hide

Skarra hits for 3 DAM
Oliver shakes Charlotte tells her to protect him from the Alip
Charlotte critically succeeds attack against Alip, but the bullet passes right through
Alip misses Skarra

Skarra flurries, but misses
Oliver moves behind Skarra trying to hide from Alip
Charlotte uses her shadow ammunition

Skarra hits for 7 DAM
Oliver keeps his distance
Charlotte hits Alip for 12 DAM
Alip attacks Charlotte for 1 WIS DAM

Charlotte reloads, shoots and critically misses Alip

  • Skarra reflex save is good to avoid being shot by Charlotte
    Alip attacks Skarra, but misses

Spooky Xylophone noise is coming from the unexplored portion of the house

Charlotte shoots Alip for 10 DAM (divided by 2 for incorporeal)
Alip hits Charlotte (successful Will save) negates effect

Skarra flurries for 7 DAM

  • Alip babbles more frantically
    Oliver spring attacks and critically succeeds
  • Does 46 DAM (divided by 2 for incorporeal)
    • Alip dies horribly

Unarmed skeleton dressed as a waiter enters the room

Skarra moves behind skeleton to flank with Oliver
Charlotte shoots skeleton for 8 DAM and kills skeleton


  • pocket watch that isn’t ticking (Charlotte took it)

Clearing last part of the house

  • Find kitchen
  • Door going to the garden

Locked, human sized door

  • dumb waiter big enough for a person
    • It goes both up and down
    • More of an elevator than a dumb waiter

Skarra scouts ahead and sees the stairs from the 2nd floor to the 3rd is broken

  • Sees dust rolling around
  • Big bedroom
  • 2nd big bedroom

Oliver hears giggling directly behind him

  • “Hello?”
    More giggles
    Oliver opens the door where the noise seems to be coming from
  • Large bathroom
  • Sees a well dressed ghostly boy hanging out by a 2 person tub
    Oliver: “Hi, my name is Oliver.”
    Ghost: “I’m not supposed to say his name to strangers, but I’m also supposed to be polite. Since you gave me your name, I’ll tell you my name is Wilson Dunwich.”
    Wilson says he doesn’t have any brothers, but rather a sister.
  • The current Dunwich brothers are not well liked by Wilson
    Wilson says they never play with him and asks Oliver if he wants to play.
  • Oliver decides to ask Charlotte and Skarra to play, too

Skarra steps into the hallway and sees Wilson

  • Wilson wants to play hide and seek
    • Wilson hides
    • Promises to stay on the 2nd floor

Party finds a sitting room

  • Oliver opens the armoire
    • Games, bag of jacks, ghost boy
      • Oliver grabs bag of jacks
        Charlotte uses scope to scan the rooms the party has already been in
  • Finds a smeared patch (trail) from the bathroom down the hall and towards

Oliver and company go past main hallway with the large stairway

  • Opens the door to a high quality lounge
    • It’s adjacent to a luxury bedroom with woodworked
  • Giggle is heard from somewhere adjacent

Oliver looks under the bed and hears more giggling
Oliver looks in the armoire and hears “nope!” from somewhere
Skarra finds 3 full sets of real silverware

Across the hall

  • Small sitting room (practical)
    • Servants quarters
      Checking out 2nd of 2 servants bedroom, 2 ghostly smears
  • Bunk beds

Giggling is louder in this room

  • There’s an unexplored hallway adjacent to this room

Skarra checks out the dumb waiter
Oliver checks out the small 5×25 storage room adjacent that room

  • Finds Wilson in the very back of the hallway
    Wilson is very excited and shouts, “again, again!”
  • Teleports away and temperature drops noticeably

Charlotte and Skarra decide to go to the 3rd floor

  • It gets hotter as they go past the center hallway then it gets cold as they start walking up the stairs
    Oliver keeps looking for Wilson
  • He also feels the heat and decides to follow the heat to try to find Wilson
  • Sweats after entering the room
    • Approaches the bed to look under the bed
    • Uncomfortably hot and takes 1 fire DAM

Charlotte and Skarra go to the top of the stairs and make Fortitude saves

  • Skarra fails Fort save and takes 3 Cold DAM
  • Hear phantom voice in their heads that sound like sobbing

Skarra remains and Charlotte retreats downstairs

  • Skarra sees a long hall
    Skarra makes another Fort save
  • Cold and shivering, but takes no addition DAM

Skarra finds a door (closet) that sticks

  • Opens it and hears a shriek
  • Hears something that seems like “Too much noise! Be quiet.”

Translucent and skeletal creature

  • Female
  • Attacks Skarra
  • Skarra fails a Will save and feels female’s invisible hands on her neck choking her

Skarra is currently suffocating

  • Fails Will save and is suffocating
    Apparition attacks Skarra
  • Skarra fails a Fort Save and takes 1 point of CON DAM
    Charlotte tries another room
    Oliver checks the fireplace
  • It’s very hot and the doors are stuck
  • Oliver muscles open the door
  • Finds a desiccated and
    • It looks like he was clawing at the door
    • “Found me!”
      • Temperature differences are gone
        Oliver Finds a key on a necklace
  • Signant Ring with a stylized D
    • Platinum

Skarra makes a save and notices she is choking herself

  • Ghost lady is still there, but she has taken a few steps back
    • Wears maid outfit
    • Her hands are out like she wants to strangle Skarra again
      Skarra summons her ax back to herself and agitates ghost lady
  • Sheaths ax
  • “Shhh! I’m trying to be quiet.”
    Apparition hits Skarra for 1 point of CON DAM
  • Will save fails
    • Chokes herself, but realizes what’s going on and stops

Charlotte rushes back upstairs

  • Sees ghost lady and shoots her for 6 DAM
    • As soon as the gun goes off, but before the bullet hits she starts to freak out
      Skarra flurries for 3 DAM (half for incorporeal)
      Apparition (Ghost Lady) swoops at Charlotte and misses

Charlotte reloads and fires again

  • hits for 3 DAM
    Apparition hits Charlotte for 1 CON DAM
    Oliver does spring attack for 24 DAM (half for incorporeal)
  • Apparition poofs out of existence
    Skarra tries to say “She was a bitch” in a very loud voice, but discovers she is mute
    Charlotte is also mute

Oliver asks what’s up?

Skarra opens a door

  • Ladylike room with a bathroom adjacent
  • 5 bolts of silk that’s valuable (3# ea.)
    • It goes into the handy haversack

Oliver starts riffling through the bathroom drawers making noise

  • Skarra hears a familiar shriek
  • Skarra gets Oliver’s attention and gets him to be quiet
    Ghost Lady (Apparition) appears in the bathroom and
  • Skarra moves up to her and gets her attention

Skarra attempts to move past her and open an previously unopened door

  • The knob turns
  • Ghost Lady is paying close attention to Skarra
  • Door shows resistance and makes noise

Ghost lady attacks Skarra and takes 1 CON DAM and rolls vs Will to choke

  • Skarra successfully
    Charlotte shoots ghost lady
    Ghost lady hits Charlotte for 1 CON

Oliver attacks for 21 DAM (half for incorporeal)

  • Ghost lady poofs away again

Skarra goes across the hall to another room

  • Child’s playroom
  • Dollhouse of the Dunwich mansion

Charlotte and Oliver go to the hallway while Skarra explores the kids room

Skarra finds a corpse of a woman and a corpse of a baby

  • Hands of the woman are around the baby’s neck
    • Woman’s mouth is open like she is yelling at the baby

Charlotte opens a door and finds a study/library/man cave

  • Big wooden desk worth lots of money
    • Matching wooden chair
  • Disassembled pocket watch on a table
    Oliver opens the master bedroom with wooden post bed
  • Numerous armoire
    • Cots/duffle bags

Skarra rolls a nat 20

  • Some ghost or hauntings are associated with an action
    • One solution is to burn the corpse
    • Clerics could sanctify the corpse
    • Dunk corpse in holy water

Skarra begins to try to light the woman’s corpse on fire

  • Apparition/ghost woman manifests

Charlotte explores the study and finds a safe that’s locked

Oliver explores the master bedroom

  • High quality nobility clothing
    • Enough for everyone to have one set of best quality clothing

Skarra tries to strike a flame

  • Ghost lady starts screaming and attacks Skarra

Charlotte finds a journal

  • Talks about how the owner John, (father of the 2 brothers), was thinking about selling the house because of the horrible history of the house
  • Charlotte grabs the journal and starts heading out

Skarra continues to try to light the woman’s corpse on fire

Oliver swings and misses ghost lady

  • Oliver drops his weapon and starts choking himself
    Skarra continues to try to light ghost lady on fire
    Charlotte keeps searching and looks through hall closet

Old Lady attacks Skarra
Charlotte continues searching house

  • Finds small box of jewelry (locked with the key in it)
    • High quality, but simple
    • Worth 100 gp (claimed by Charlotte)

Oliver has been choking himself and actually manages to damage himself for 3 DAM by rolling a 1
Ghost Lady attacks Skarra and Skarra takes 1 point of CON DAM

  • Skarra is down 4 CON

Skarra keeps adding sparks to the woman corpse (1d4 DAM to corpse)

  • Some are catching (1d6 DAM moving forward)
    Charlotte ignores the shrieking and decides to pick out noble’s clothing instead

Skarra gets hit again for 1 CON damage
Oliver has been choking himself for 8 rounds
Charlotte finally decides to join the battle

Skarra manages to start the woman’s corpse catches on fire

  • Ghost Lady starts flailing about in a death dance

There’s something in the corpse ashes

  • Set of keys (Doors downstairs)
  • Dumb waiter

Wilson’s key is different than woman’s keys

Charlotte leads Oliver to the study and they try the key on the safe

  • It works
  • Small bars of gold (40)
    • Printed with a stamp saying they are worth 50 gp each
    • Deed of the property
    • Property line maps
    • Notice that there is a grave yard on the property

Study also has

  • Dueling pistol
  • High quality rifle
  • Hunting Knife

The whole house has been unlocked and explored except the dumbwaiter going down

There’s a brush pile immediately outside the kitchen

  • Oliver kicks it around looking for a reason the junk is randomly so close to the house

Golem behind the bush in the back comes to life

Skarra attacks bush 2 DAM
golem misses Skarra
Charlotte shoots for 6 DAM

Skarra blocks movement for bush
golem hits Oliver for 6 DAM plus a Fort save

Skarra hits for 1 DAM
golem hits Skarra for 4 DAM

  • Skarra fails Fort save and gets Filth Fever
    • (onset in 2 days)
    • 1 DEX and 1 CON damage upon onset
      Charlotte misfires
      Oliver hits for 18 DAM
  • golem is significantly damaged

Skarra hits for 2 DAM
golem attacks and throws a piece of itself
Oliver hits for 23 DAM

  • fails reflex save and gets covered with goo
    • Maze is completely clear now

Party decides to explore the basement

  • There’s a 1 passenger and a ladder option

Oliver takes party Cure Moderate Wounds (2d8+3)

  • Recovers 14 HP

Skarra jumps down the hole
Oliver and Charlotte follow

  • Jarred food stock
  • Low 6’ ceiling

Skarra continues to remain impatient

  • finds where necromancer made his golems
  • Jars of people parts (eyes, brains, etc.)

Skarra sees rats gnawing on body parts

Find a hole leaving the basement

  • Path has been dug out and reinforced, but it’s pretty small
    Opens up into well lit room (crypt)
  • Stone coffins with names and a simple sketch on the outside of contents
    • High end servants burial

Skarra hears something coming from the room

Skarra goes forward and finds Necromancer looking down the stairs
Necromancer points at Skarra and an arrow of acid narrowly misses her
Skarra Throws her ax and does 5 DAM to Necromancer

  • Necromancer curses
    Oliver closes on Necromancer
    Charlotte scans room with her scope
  • Sees an invisible man with a crossbow aimed at her
  • Distance is 40 ft
    • Shoots with a normal hit and surprises crossbow man for 9 DAM
      Crossbow man shoots at the flat footed Charlotte
  • Crossbow man just misses and loses his invisibility

Necromancer casts a spell on Oliver

  • Oliver is affected by Hold Person
    Skarra does a stunning fist vs necromancer
  • 6 DAM and 4 bleed
    • Necromancer is not stunned
      Charlotte repositions for partial cover
      Crossbowman shoots Charlotte for 4 DAM plus Fort Save (Success)
  • Drops crossbow, draws a short sword and closes on Charlotte

Necromancer bleeds 4 DAM

  • Does touch attack against Skarra (Vampiric Touch) of 7 DAM
  • Necromancer is no longer bleeding
    Skarra flurries and does 4 DAM and 3 bleeding
    Charlotte shoots short swordsman with deadly aim (piranha strike) for 7 DAM
    short swordsman misses Charlotte

Necromancer swipes at Skarra, but misses
Skarra crits for 3 DAM
Charlotte reloads
Short swordsman miss

Necromancer swipes at Skarra, but misses
Skarra notices something dark in a hole in the wall behind necromancer
Skarra misses
Charlotte uses Deadly Aim, but misses
Short swordsman casts a spell on Charlotte

  • Acid Arrow does 6 DAM

Necromancer bleeds for 3 DAM

  • Necromancer attempts to touch Skarra, but misses
    Skarra chases the Necromancer back and hits for 3 DAM
  • Notices a combination of a blob and a human stuck on the back wall
    • Disjointed pointy face with the arms stuck to the wall
      Short swordsman casts a spell vs Charlotte (Fort Save) is successful
  • STR penalty of 3 for 3 rounds

Necromancer bleeds for 3 DAM

  • Attempts to touch Skarra, but misses
    Oliver suffers his final round of paralysis
    Skarra hits once for 1 DAM
    Charlotte uses Deadly Aim, but misses
    Short swordsman misses

Necromancer casts a spell against Skarra (Will Save) (Saves)

  • Shaken for 1 round
    Oliver recovers, moves into flanking position and hits Necromancer for 19 DAM
  • Necromancer says “Brother, help me.”
    Skarra hits for 3 DAM
    Short swordsman misses

Necromancer backs up and says please help

  • Attempts ranged touch attack to Skarra
    • Green acid misses Skarra
      Oliver moves to make flanking easier for Skarra, but misses
      Skarra flurries 4 DAM plus 6 DAM plus 4 bleeding
  • Necromancer screams as he dies
    Charlotte shoots short swordsman for 11 DAM
    Short swordsman misses

Blobby thing is reaching for the necromancer

  • Oliver pulls the necromancer away
    Skarra moves up to blobby thing and punch
  • No DAM is taken
    Short swordsman misses Charlotte

Blobby thing starts to gag and vomit up things

  • Throws up 6 skeletons
    Oliver hits a skeleton for 15 DAM
    Skarra flurries against blobby thing
  • 7 DAM plus 1 bleed
    Charlotte shoots short swordsman for 4 DAM
    Short swordsman misses Charlotte

Blobby thing attacks Skarra from 10 feet away
Skeletons attack Skarra twice and Oliver once
Skarra flurries and attacks 2 Skeletons

  • Hits one for 4 DAM and kills one
    Charlotte reloads
    Short swordsman finally hits Charlotte for 3 DAM (Fort Save) fails
  • Charlotte is poisoned with blood root poison
    • 1d4+1 DAM for 3 rounds
    • Charlotte is at -1 HP
      • Has Never Stop Shooting, so she stays on her feet

Blobby thing (Dunwich Horror) swings at Skarra and hits for 4 DAM

  • Skarra is bloodied
    Oliver kills a skeleton
    Skarra does a flurry on skeleton and kills it
    Charlotte shoots short swordsman and he drops
  • Charlotte takes 1 DAM for taking a standard action
    • Charlotte is -2 HP
  • Charlotte succeed 2nd Fort save vs poison and takes no further DAM
  • Charlotte collapses and is unconscious and dying
    • Charlotte is -3 HP

Dunwich Horror hits and does 1 DAM to Skarra

  • Nasty looking maw
    Oliver uses Spring Attack vs Dunwich Horror 15 DAM
    Skarra flurries with axes and does 5 DAM
  • Dunwich Horror gurgles and deflates
    Charlotte fails to stabilize

Oliver goes to look for Charlotte and sees she’s down

  • Oliver yells for Skarra to help
    Charlotte stabilizes

Loot (Will be emailed post game) (At least 2 magic weapons)

Oliver makes a mental note to bring Morgan back to look at woman bathing statue
Oliver/Charlotte collect noble clothing for Morgan

Ability Damages disappear after 24 hour

  • Clerics will be available for Oliver restoration of WIS drain

Party will be leveling up before next game

1 Dead Party

Leaving the cave

  • Charlotte sees a body on a ledge
    • Upon closer inspection, it’s a corpse of a Sahuagin

Skarra and Morgan go to inspect the body

  • Must swim through waist high water upstream to get to ledge

Empty barrels and crates

  • 77 gp
  • Handful of semi-precious stones worth 100 gp
  • 2 silver rings
    • One with etching of fish
  • Gold ring with matching the symbol of the tavern in town
    • Ring of the father from town

Skarra and Morgan go downstream to what appears to be a path that’s lower than the stream

  • Charlotte and Olivier follow afterward

Morgan, Skarra and Charlotte hear something echoing below

  • Charlotte, Morgan, Skarra use stealth

2 more 6’ Sahuagin (shark men) (1 has 4 arms)

  • 1 is sitting on a cobbled throne of stones pointing a crossbow at the start of the line, Skarra
    • Growls something in Aquan at Skarra
      • This is going to be fun.

Charlotte tries intimidate the Sahuagin king, but fails
King shoots at Charlotte, but misses
Olivier closes on Sahuagin

Charlotte hits 4 armed guy in the head

  • Max DAM for 13
    King is angry at Olivier, but fails to penetrate armor
  • Roars then goes into a rage
    Olivier moves and gets snapped at by king
  • Uses vicious quality
    • Does an extra 11 DAM and only takes 1 DAM for his trouble
    • 30 DAM total
      Morgan does Piranha attack, but fails to penetrate armor
      Skarra does flurry of blows vs 4 armed enemy, but doesn’t connect
      4 armed sahuagin attacks Skarra 4 times
  • Chance guard necklace create

Charlotte is reloading
King drops trident and does 2 claws and a bite vs Olivier
Olivier moves to flank with both Skarra and Morgan
Morgan uses Piranha Strike and does 10 DAM
Skarra does a flurry on 4 armed sahuagin and kills it then closes on king

King claw crits and then bites Morgan

  • Claw does 9 DAM
  • Bite does 9 DAM
    • Morgan is bloodied
      Olivier uses vicious aspect of ax and does an extra 10 DAM to king while only take 2 DAM
  • King goes unconscious


  • 29 gp
  • potion of cure moderate wounds
  • potion of protection from arrows
  • Masterwork heavy crossbow with 4 bolts left
  • Masterwork bone trident

Olivier drags the bodies to Octopus (Sea King) using rope to avoid trouble with stream

  • Sea King emphatically sense a general sense of gratitude

Dungeon is cleared and the party goes back to town to celebrate

  • Mid-Day

Summer festival gets lively after news of
Skarra gives gold ring to tavern owner

  • Free rooms for life for the party

Skarra claims Ring of Swimming +5

  • Celebration happens that night

Party joins celebration

  • Heroes don’t need to pay for food and alcohol

Pearl gathering, Fishing, Wrestling and lottery for minor magic item (1 gp cost)

Morgan tries fishing
Skarra tries Pearl gathering using Ring of Swimming +5
Olivier tries wrestling
Everyone plays the lottery

Skarra wins pearl gathering gets a choice

  • Handy Haversack or random slotless minor magical item

Minor Magical item = Scabbard of Honing
Trades scabbard of honing for handy haversack

3 exceptional food items
Tuna * HP increases by 1d6 + CON bonus
Leviathan * +1 Fort save for 24 hours
Shell fish * +1 morale bonus until morning

Olivier and Charlotte choose the Tuna for temporary HP
Morgan and Skarra take the shell fish for morale bonus

  • +1 AC, chance to hit and saves

Village Dance happens

Morgan finds high quality mermaid art to her collection

  • 1 gp
    Morgan gets a mermaid potion
    Morgan gets drunk and tries to pick up a woman
  • Settles on a couple in their 30s

Skarra shops for Blood Root ingredients

  • Needs Alchemy Kit (25 gp) weighs 5# includes basic potion book
  • Festival rates are 50 gp for 3 potions
    • Typically, ingredients are half the price of the potion
    • It takes an hour to brew a potion
      Skarra offers to help around the tavern

Charlotte buys a necklace
Olivier and Skarra buy a Ioun Torch

Olivier blows Wolf Whistle around the festival

At 10:30 everyone gets a mental message from octopus

  • A large number of undead are approaching the town from the water
  • Octopus says he will summon a bunch of lower level aquatic creatures to slow them down

Morgan tells the couple she’s involved with she’s got to deal with some undead at the festival

Olivier and Skarra report to the guards to be on alert for undead

  • It takes 15 minutes before anything happens
  • Numerous spots where the water is disturbed
  • A couple minutes later 5 heads pop out of the water

Charlotte shoots a zombie and kills it
Olivier wades into the water and kills a zombie

Morgan reloads
Skarra flurries vs zombie and kills it
Olivier kills a zombie
Morgan is still 2 rds away from the battle
The guards join the efforts against the zombies

More zombie killing

Morgan arrives

Zombies wound a couple guards
3 zombie attack Olivier and 1 crits

  • Olivier drops from 32 to 11 HP

A guard runs away

  • Skarra tells to back away to safety and kills
    Olivier backs into a pair of rocks to avoid needing to fight more than 1 zombie
    Morgan coordinates with Skarra to keep guards alive

Charlotte a zombie attacking a distressed guard with a pistol
Zombie hits Charlotte for 8 HP

Guard with a 2 handed sword goes towards Charlotte and the zombies overrunning her position
Final wave! 14 additional zombies come out of the water

Skarra tells Morgan, “Let’s meet them on the beach!”

  • Morgan steps out of the water and summons a pearl of brilliance

Charlotte tries to bludgeon a zombie with the butt of her rifle, but fails
Morgan uses pearl of brilliance against a group of 3 zombies

  • Critically succeeds in hitting center zombie
    • 4d6 vs zombie hit plus 2d6 against the other 2 zombies

Guard with 2-handed sword cleaves through 2 zombies
Charlotte’s flank is still being overwhelmed, but the odds are getting better

  • A guard goes unconscious

Charlotte uses her rifle as a club, but doesn’t do enough damage to kill it
Skarra runs in front of the two-handed sword guard and kills it
Olivier moves to help flank with Charlotte
Morgan moves directly behind Olivier

Charlotte crits with rifle butt and removes a zombie head
Skarra kills the last zombie

  • Water is still wild in some places with aquatic life going after something

Unconscious guard stabilized

  • Skarra brings him to consciousness

Captain of the guards profusely thanks the party profusely for keeping things under control

  • Additional guards will be posted overnight

Skarra stays at the tavern

  • Brews a potion for Olivier
    Olivier opts for the danger of the tavern, too.
  • Olivier takes blood root and is 21/27 HP

Charlotte stays at the fort

Haunted House Problem

  • Brothers Brendon and Brandon Dunwich

Wealthy family, very generous to start up farms and businesses

  • 2 brothers are surviving
    • 1 sibling died as an infant when killed by the nurse
      Once an impressive estate that’s now overrun and dangerous
  • Undead seen in the area
  • Delivery people are not well greeted despite being invited, so they don’t come anymore.
  • Brothers are only seen about once a month for random supplies
    Brothers have been “off” lately
  • Rude, but look much older than they really are

Olivier tells the party he’s going to scout the Dunwich house

  • 8-10 foot hedge bushes
  • Brick building
  • local cemetary
  • Steel and wood door
  • Large vegetable something behind the house
    • House has obstacles that make climbing the gates behind the house, but it would be a challenge to do without getting hurt
    • Vegetation is brittle, dry and flammable
  • Windows are shuttered and closed
  • There’s a small opening in the fence that’s big enough for a person to squeeze through
    • Charlotte squeezes through and realizes she’s in a plant maze
Double Blessing

Party has rested after babysitting

  • Marines (Witch Hunters)/ wake up party
    • Bring them to a large office/meeting hall
    • Sol (ultimate high leader) enters room

Sol’s skin is slightly golden reflective

  • Pointed, lobeless ears
  • Golden hair
  • 6’2"
  • well built
  • Intimidating presence

Sol addresses crowd about the events that happened during the babysitting

  • Reacts to account of drunk coming to the house
  • Witch likes tentacle beings as an corporeal form
    • Priestess of the insanity god
  • Offers special privileges in exchange for special forces work
    • Pulls special gear out of invisible magic box

Special magical gifts
Powder horn of shadows (Charlotte)

  • Ability to cast shadow ammunition (3x daily) caster level 1
    • 50 pieces of shadow ammunition created each casting (lasts 10 minutes)
      Leather collar for a familiar
  • Rejuvenate familiar
  • Summoner version
  • 1x daily (once for familiar and once for Arkon)
  • Essentially a better version of healing
    Countervailing Torque (Jewelry)
  • Cast countervailing (3x daily) using level as your caster level
  • 1 rd/level
    Bracelet with a pearl (Morgan)
  • Cast Pearl of Brilliance (3x daily) caster level 1

Hands out writs to show privilege

  • Buy special gear
  • Access to Stat training houses
  • Special privileges

Charlotte asks for blessings for the group

Party has the week off

  • Arkon is taking some time off


  • Full day of walking
  • Free, but risks getting hassled
    Small boat
  • 25 gp
  • Same amount of time, hugging the coast
  • Very fast, but costs 50 gp
    • 20-25 mph
    • Burns coal

Party opts to walk

  • Well worn path parallel to the tracks and the beach
  • Skarra notices unusual activity in the water
    • Dead fish around a disturbed patch somewhere in the water
    • Smell of dead aquatic life

Morgan notices it’s a rather large dead shark

  • She’s afraid of sharks, but not the dead ones

There is some movement on the waterside (away from the party)

  • It’s murky back there

Party is happy to keep walking by

Giant crab suddenly bursts from the shark and starts coming for the party

  • claws have reach

Skarra readies a throwing ax
Morgan knows it’s not wise to fight in the water
Crab moves 5 foot closer to the shore

  • Still submerged
    Charlotte uses her magic powder horn to cast shadow ammunition

Olivier approaches the crab and it comes out of the water
Morgan notice that it didn’t escape the fight with the shark unscathed

  • Left side is missing a leg
  • Another leg is missing
  • Left claw isn’t as menacing as the other

Skarra throws a magical ax, misses then summons her ax back to her hand
Charlotte shoots with shadow ammunition

  • Crab makes Will save and makes shadow ammunition takes only 1 point of ammunition

Skarra moves past the threatened area of the claw and kicks it, but no effect (miss)
Morgan attacks the left side

  • 12 DAM

Crab hits Olivier for 11 DAM and grabs him
Charlotte reloads using normal ammunition

Skarra does a flurry of blows and does 2 DAM and 2 bleed
Charlotte shoots crab for 11 damage

Skarra does a flurry with axes

  • 2 hits for 3 DAM and 3 DAM
    Morgan hits for 10
    Olivier tries to escape, but fails
  • gets squeezed for 1 DAM

Skarra does a flurry with axes
Morgan hits for 9 DAM
Olivier fails to escape again
Crab squeezes Olivier for 4 DAM

  • retreats into the water threatening to drown Olivier
    Charlotte does a called shot on the arm holding Olivier
  • 2 DAM
    • Lets go of Olivier

Skarra’s flurry hits once for 3 DAM
Morgan follows crab into thigh deep water

Party arrives at their village destination

  • Smells like oily dead fish
  • Next to some dock
  • Some of the party notices there used to be a large tube along the sea edge
    • Morgan recognizes the tube was a mature leviathan (sea serpent) over 60 ft long
    • Knows they are harvesting it for its meat

Olivier stops by the apothecary

  • Buys 2 blood root (50 gp each)
  • considers buying potion of swimming (250 gp)
  • considers buying potion of water breathing (750 gp) lasts 10 hours

Late afternoon, the party arrives at the fort

  • Sees a balloon used for scouting and visibility
  • MaryCrimson has sent orders ahead to Captain Black (local leader)

Morgan asks how Captain Black killed the leviathan

  • It was almost dead when we found it floating
    • Chunks from it’s hide don’t seem to be from another leviathan
    • None of our weapons killed it, but it died on the way back to the harbor

Celebration tomorrow night for a giant fish fry

Captain Morgan

  • Local issues
    • Fish people raiding the town taking undefended people, children, etc.
      • Know roughly where they are operating out of
      • Caves on the rocky side of the island
        • Someone was attacked approaching one of the larger caves that was used for storage
          Tavern owner was attacked, so question her for more information
          Kelp field tenders were attacked
          Seal farmers lost a child
          1 marine looking for his daughter disappeared near the caves

Local legends seem to be coming true

  • Dunwich family started this community
    • Mansion just outside of town
    • Built 3 generations ago
    • Worst luck. Children die, others go insane
    • 2 brothers are still living (both are crazy)
      • brothers attacked the last people that tried to check on them
  • Dunwich are the local boogieman
    • Once had a flock of sheep, but we haven’t seen them in months. We don’t know what happened to them

It is mid evening, so Morgan goes to the tavern to see if the owner is hot

  • Young woman (16) behind the bar looks frazzled
  • Tired and worn out
  • 8 foot diameter clam shell has been made into a chandelier

Morgan introduces herself as a “problem solver”
Skarra offers to help out bar owner around the bar

  • Ends up sweeping and carrying stuff around

Meal (soup)
Seal steak 2 sp
Ale 4 cp

Olivier finds out that the tavern keeper’s father went out to do chores and hadn’t come back

  • Daughter, Annabell, is worried since he’s been gone for 2 weeks
  • Annabell’s mother died in child birth
    • Was happy and cheerful, but is now in mourning
    • Community is trying to take care of her, but are concerned she is going to break down soon
  • Father was over towards the caverns and caves to get kelp

Skarra and Morgan also learn this directly by talking to Annabell

Party sleeps in the barracks overnight

  • Morgan finds someone to flirt with

Early morning the party leaves for the caves

  • Cliffs are overlooking a lagoon with kelp
  • Caves are nearby with sand a mostly rock along the shore
  • It was once a safe place for children, but not recently
    • Caves were used lots more before the invention of “refrigerators”

Cave is in 8 to 10 foot cliff

Morgan looks to see how deep the water holes are

Party is going straight to the cave

  • Modified by miners
  • Olivier knows there are heat vents, which means there may be natural lava in natural caves below

Olivier lights his Miner’s Lantern
Skarra carries a torch

Cave opens up into a tunnel that dead ends

Morgan and Skarra inspect a large pool of still water

  • It’s difficult to tell how deep it is
    Olivier notices Dungeoneering that there’s a lava rock tunnel
  • Narrow natural pathway

Morgan takes off her armor and dives into the water

  • 10 feet deep
  • No large opening
  • Small openings for fish
  • Morgan does see something in water
    • Finds various bones that she retrieves

Some of these bones are human bones with various sharp tooth marks

  • Arm and leg bones only
  • Shark teeth marks, but no way a shark could get in there

Party must go through the narrow natural passageway

  • It widens out
  • Takes 4x the amount of movement unless a successful escape artists roll

Skarra throws her torch down the passageway and quickly goes into the bigger area

  • Hears fish person footsteps moving away from her
  • Moves further in and sees a pole with stuff hanging from it
    • Human sized Fish totem

Oliver splits the totem in half vertically destroying it

There is water ahead

  • The water is flowing
  • There’s a human body on a shelf
  • There’s a narrow ledge along the edge of the pool
    • Difficult to walk on it, but

Skarra finds a hole high in the ceiling that’s narrow and could probably climb in

Morgan and Skarra see multiple big things in the water

  • Skarra hears something from behind and tells people that

2 – 6 to 8 foot long jigsaw sharks with a humanoid with a trident

  • Morgan and Skarra know that the sharks have harnesses on them

6’ tall 200# LE fish person is coming out of the water

Morgan knows that the sharks will jump out of the water if you’re on the edge of the water and tells everyone that

Morgan steps close to the edge of the water and attempts to stab at the fish man with the trident

Skarra can’t quite see what’s behind her, but it hasn’t revealed itself, yet and holds her action

  • Spiny fish person flops out of the hole holds a sea urchin in its hand
    Charlotte shoots spiny fish person for 8 DAM
    Skarra moves to attack spiny fish person
    Oliver moves to flank with Skarra
    Morgan hits trident for 9 DAM

Trident fish person hops out of the water and focuses on Morgan

  • fish person vocalizes loudly
    Charlotte charges forward and pistol whips spiny fish person for 6 DAM
    Spiny fish person throws sea urchin at Charlotte
  • “Die human scum!”
    • Skarra uses the attack of opportunity to do 5 physical DAM and 4 bleed DAM
  • Sea urchin bomb explodes
    • Olivier fails DC 15 reflex (5 pi and 2 acid)

Skarra does a flurry with hand axes and does 4 DAM
Morgan hits trident for 13 DAM and does her free Intimidation (failed attempt)
Trident misses Morgan
Spiny fish misses Skarra
Morgan hits trident fish person for 13 DAM and kills it

  • Would have recovered a panache if that was possible

Bone trident
Sea urchin bomb

  • 1d6 pi / 1d6 acid
  • DC Ref 15

Charlotte inches along the narrow ledge (acrobatics check DC 15) to look at the dead body

  • Older style military uniform
    • Mold on the wall burst as she gets closer (Fort save DC 15)
      • Charlotte uses Sol’s blessing, but still fails
    • Takes 2 points of Constitution DAM

Male body


  • short sword
  • Unusual crossbow with 2 bolts stacked on top on each other
    • Stinger series of crossbow
    • 2 shots or 2 shots at once
    • Same as light crossbow, but 1.5 weight
    • 10 bolts
  • potion of healing
  • potion of swimming
  • Small quartz crystal (Ioun Torch)
    • It lights up (torch) when held and it feels like it’s pulling up out of her hand
      • It starts circling Charlotte’s head

Charlotte pockets the potions then throws the stuff over to Olivier

Skarra tip toes to go to the opposite side of the water to see a tunnel

  • Sharks start swimming faster as Skarra walks above her
  • Shark jumps out of the water to bite her, but fails because she moves too quickly
    Skarra advances forward stealthily to scout… with her torch in hand
  • Finds another location with flowing water (6 feet deep)
  • Room is separated with curtains of sea weed to obstruct her vision

Olivier kills a shark then the other shark attacks the dead body
Shark bites Oliver for 3 DAM
Olivier kills 2nd shark

Everyone makes it across

  • Charlotte looks disappointed that Olivier makes it across without falling into the water

Skarra pushes through 10 feet of sea weed

  • Ref Save to avoid small cave in
  • blocked path separate party
    Skarra keep going until she finds more water
  • major waterway moving quickly
  • Attempts to jump it
    • Easily jump to the other side with 10 feet to clear

Olivier and company dig through cave in

  • It’s mostly sand and takes 6 rounds
  • Charlotte is the first one to go through
  • Sees the arrow and takes a round to understand it’s from Skarra

Two fish people pop out of the water to shoot at Skarra

  • Charlotte sees it and shouts “look out!”

Charlotte goes to the water’s edge and shoots at a fish person
Skarra crits a fish person that’s on the bank

  • 4 DAM and 3 bleed
    Fish person shoots crossbow at Charlotte
    Fish person backs away from Skarra and shoots at her

Charlotte intimidates
Skarra throws her axes twice as part of a flurry
Morgan splashes into the water and does 12 DAM to Charlotte’s enemy
Fish person would have responded with a claw attack for 8 DAM except Shaken from Intimidation
Fish person misses Skarra
Olivier gets to the edge of the water

Skarra does flurry with hand axes, but misses
Morgan connects for 8 DAM
Fish person claws at Morgan and hits for 8 DAM
Fish person hits Skarra for 12 DAM

Charlotte crits vs fish person attack Skarra

  • 24 DAM kills fish person
  • Gets back grit point
    Skarra makes a Ref Save and avoids being sprayed by fish person blood
  • Skarra pulls the body on shore and starts looting it

Olivier does 21 DAM to final fish person and kills it

  • Olivier pulls the body to shore


  • 2x Masterwork Heavy Underwater crossbow (1d10)
    • 38 bolts
  • 2x Cure Moderate Wounds
  • 5 Human Bane Bolts
  • 2x Masterwork Trident
  • 2x daggers
  • 15 gp + 54 gp = 69 gp

Morgan consumes 1 Cure Moderate Wounds

  • 2d8+3 => 12 healing
    Morgan consumes Blood Root Potion
  • 3d4+3 => 9 healing

Olivier consumes Blood Root Potion

  • 3d4+3 => 14 healing

Skarra and Charlotte cross the river and see a figure up ahead and not moving
Skarra rushes ahead

Morgan uses acrobatics to gracefully rock hope to the other side
Olivier swims across

Skarra goes into a room lit with torches burning with blue flames

  • Skarra knows it’s a lye added to change the color
  • Water is on the other side of the torch line
  • Torches represent a protective barrier or shrine
  • Seaweed rope drapes from torch to torch separating path from the water
    Skarra notices the water rippling in a ring to one side
  • Someone threw a rock in a spot

Room is a lava dome room

  • Olivier knows it might be worth harvesting for the materials in the room

Olivier attempts to smash a torch, but it’s still standing

Fish person pops out of the water

  • Eyes are milky white with a lure on its head
  • Carries a trident

Skarra positions herself and throws an ax, but misses
Charlotte hits for 11 DAM
Morgan hits for 11 DAM
Olivier hits for 12 DAM
Fish person takes a step back and casts a spell

  • 5 images that look like him occupy the same space as him

Skarra goes up to the edge of the water

  • Uses perception to see that only 1 image is creating ripples
  • Throws axes, but misses
    Fish person swims to the other edge of the bank and pops up

Skarra rolls a 20 and hits Fish person for 6 DAM and 1 Bleed

  • Images are still active
    Charlotte hits an image and now there are 4 images and 1 real
    Olivier moves into position to harass fish person
  • Provokes a bite that misses
    Fish person casts a spell and provokes an attack of opportunity
  • Olivier hits an image
    • There are 3 images and 1 real
      Unholy Blight affects Charlotte and Olivier because they are good and Morgan and Skarra because they are neutral
  • DC 19 Will save
    • 12 DAM and sickened

Skarra removes a duplicate
Olivier removes a duplicate
Morgan removes final duplicate image
Fish person attempts to bite Skarra

  • Blood frenzy
  • 11 DAM

Skarra notices the water is moving in a line towards the shore

  • warns the party
    Skarra flurries, but misses them steps back to let Olivier in
    Charlotte shakes her head at Skarra for stepping in the way
  • Charlotte moves to have a better shot
  • hits for 11 DAM
    Morgan connects for 13 DAM

Fish person attempts to bite Morgan

Big tentacle comes out of the water

  • It’s pointing at the priestess
  • Shoots an icicle at priestess
    • 8 Cold DAM
    • The torches flared a little when the icicle fired

Skarra throws her axes with big penalties because of firing into combat and soft cover
Morgan crits for 20 DAM
Fish person looks at tentacle and panics

  • Hits Morgan for 9 DAM
    Icicle hits Fish person again

Charlotte hits for 2 DAM
Tentacle goes back down under the water

Fish person bites Morgan for 7 DAM

  • Morgan is at 0 HP and falls unconscious at Olivier’s side
    Skarra steps over Morgan and flurries
    Charlotte misfires
    Morgan stabilizes

Everyone misses, but priestess bleeds for 1 HP and goes unconscious

A dark shape rises up past the light

  • Easy to identify the giant mantle and head of a squid
    • Patterns on its mantle
    • 1 of its tentacles rises up and sweeps back and forth towards the party

Olivier grabs Morgan and drags her back towards the exit tunnel

Tentacle points at the torches

  • Octopus is probably 200 foot

Olivier breaks the torches

  • Sense motive shows the octopus is happy

Skarra dumps water on them

After destroying the torches, telepathic speech

  • “Thank you. I’ve been trapped here and am weak. I haven’t been able to get out. I was recently injured with another giant of the sea. Trying to recover his strength, the fish people have been worshiping it as a god, but also feeding on it to try to gain its power.”
    Charlotte: “What are your intentions now?”
  • “To rest and heal. I’ll go out to the deep water soon.”

For gratitude: “Give me your injured friend.”

Morgan is brought back
Octopus heals everyone and removes Olivier’s sickness

  • “Asks for 2 favors… don’t tell anyone about me and push priestess in the water.”

Get a sense that it would like to give something to the party if they kept the secret of its existence

  • Dips below the water and something glows then tentacles deposit 5 things on the shore line

Sea weed clothing worn by the fish priestess

  • Large war ax
    • Wooden handle, but well oiled
    • Head is carved into the prow of a boat
    • Etching of a water scene
    • Generates a mist that makes a sound like waves
    • Simulates all types of DAM (i.e. piercing, bludgeoning, etc.)
    • Vicious +2d6 extra DAM to enemy, but also take 1d6 DAM to yourself
  • Small necklace
    • Chance guard
    • Odd bits and pieces
    • When you are a target of a spell or a random spell, 50% chance it will create a position effect
      • +2 to AC or +1 to resist a targeted spell
  • Brass scope
    • Can be mounted to a rifle
    • Look through it for see invisible and dark vision, but flat footed
    • Cast fairy fire within you sight
    • Reduces field of vision to narrow
  • metal broach (Pin)
    • Small bronze lion medallion missing a stone in the mouth
    • +1 AC bonus
    • If used as a swift action, no AC bonus, but give her and a target -3 to AC
    • End effect as a swift action, but must go one full round

Kraken offers its blessing to anyone who wants it

  • Asks for fish people corpses
  • King of the Sea blessing replaces Sol’s blessing and can understand Aquan
    • If you use Handle Animal on water based creatures get +2 bonus

Everyone takes the blessing

Priest Loot

  • +1 masterwork Trident
  • Unholy symbol worth 250 gp that looks like creepy humanoid fish person
  • 29 gp

Before it slinks into the water

  • Convey my thanks to the Bright One for me as well
Serenade of Madness

Party accepts babysitting gig

  • 5 p.m. party arrives at the villa
  • Wraith families tend to use diplomatic means to 1 up with artists or musicians
  • Guarding takes place in the Wraith’s town home
    • Wooden furniture
  • Upper class traffic in the streets
  • Houses are stacked and built very close to each other
    • Flat roofs are connected to each other

Party meet Vix (Canin) at a very nice house

  • She’s a constantly bubbly person
  • Wears well made leather armor and unusual gloves
    • Unusual belt that almost looks like holsters
  • Regular guards are away on official business
  • Composer, Erich Zonn, is prickly, but don’t take it personally
    • He’s stressed out because he hasn’t been sleeping to focus on his music
  • Does anyone have any ties to any specific vampire families?
    • No, but sometimes there’s a matter of politics

Party enters and see a metal table with a wood top of 2 story building

  • There’s plumbing, but not public water
  • Vix tells the party the kitchen is available for preparing food
  • Party is allowed to take naps in some of the hammocks on the first floor

Erich is on the 2nd floor

  • Scowly

Vix says most everyone stay on the first floor

  • Charlotte decides to stay out on the terrace to stand guard
    • Vix insists she keep quiet
  • Party is allowed to read the books

5 to 6 p.m.
Charlotte finds reading about black powder

  • Finds and understands how to make a cartridge system
    • Charlotte can now make bullets
      Olivier finds the Wraith family heroes are political leaders with the occasional duel
  • Drunken master that’s still alive
    • Proprietor of the house of pearls (Giant brothel and drug den)
  • Learns most of the older families
    • Wraith family, Mavis family, etc.
  • Wraith family hero that wore heavier armor than others
    • Suggested for larger shields in tandem
    • Slightly more mobile tower shield against the zombies to control them
    • Mobile bulwark concept
      Arkonn looks through the garden and finds plants to make a very fresh tea
  • Wanders around whole place about once every 20 minutes
    Morgan plays low stakes 6s with Vix
  • Morgan flirts and chats
  • Morgan had a crew mutiny and turn against her
  • Morgan enjoys “skimming” from inventory of merchant ships
    • Had a sloop named the “Crabby Patty” after her friend
    • Vix is also a pirate and like to grin

Arkonn notices a number of people outside

  • Young woman (early 20s) is out of place and casing the house
    • Better dressed, but looks uncomfortable
    • Unarmed

7 p.m.
Arkonn notices young woman is still there
Charlotte notices her, too

7:10 p.m.
Zonn pops his head out of his private room and brings down his dishes

8:00 p.m.
Hearing based Perception roll

  • Upright paino music is coming from Zonn’s room
    • Roughly plunking through the notes
      Charlotte decides it’s unpleasant after a while and decides to go get some tea and visit young woman
  • Fails to mention young woman to Vix

Young woman definitely notices Charlotte

  • Sense Motive, surprise to confusion to anger
  • Young woman is named Ann
  • Ann is not doing a good job of hiding her looks from Charlotte to the house
  • Charlotte eventually goes to sit with the woman
    • Offers to buy woman a new cup of tea
    • Young woman is from the dock side
    • Charlotte weirds out young woman

Ann asks if Charlotte is a guard or one of the people that party

  • A guard
    • From what?
  • You’re a little far away from home
    • Ann is socially award

Vix notices Arkonn watching Charlotte and young woman from the window

  • Vix says she recognizes the girl and doesn’t find her threatening
    • She definitely has an interest in the house

Inside the house

  • People notice a loud crashing of something fragile like thrown glass
    • Vix, Arkonn w/ wolf and Morgan go to check on Zonn’s room
      Vix returns with shattered pottery
  • Zonn had a temper tantrum after getting frustrated writing music
    Crisis averted

Arkonn notices the Ann is concentrating her gaze on the window of Zonn

Olivier casually walks outside to the tea stand

  • Blows the Wolf Whistle
  • Arkonn and his wolf start howling synchronized
    • To Zonn through the door, “That’s how good music is supposed to sound.”
  • Charlotte is howling
  • Zonn starts howling, too
  • 4 other random people in the tea stand are also howling
  • Olivier bursts into laughter
  • Whistle won’t work again on the same people for 24 hours

Charlotte catches young girl looking at Zonn and asks if she’s a fan

  • Yes
    • Ann is now more uneasy

Morgan continues to hit on Vix

  • Vix flirts back

9 p.m.
Vix asks Charlotte about her tea

  • Charlotte goes to ask Zonn about young woman
    • Brings a cup of tea
    • Zonn is angry, but takes the tea and agrees to chat for a while

Charlotte mentions Ann to Zonn

  • Zonn confirms that he knows her
  • Charlotte asks if there was something between them
    • None ya
  • Charlotte says she has been watching his window from Zonn

Zonn goes to the window and sees Ann in an alleyway holding something and looking at the house

  • Zonn isn’t afraid, but he shuts up
    Ann notices both Charlotte and Zonn in the window looking down at her
  • We used to be pretty close. She used to play my music when I started writing. A harpsichord.
    C: “Why is she here?”
    Z: “I’m not sure. We had a fight just after the Wraith family found me. She felt they would just use me then toss me aside once they got bored. I feel it’s my first real chance to make music.”

Ann is standing up in the light of a lantern

  • Holds a small purse without much in it

10 p.m.
Olivier opens the door and asks her to come inside for tea

  • Ann asks to speak with Erich
  • Olivier says she’ll need to do it inside where Erich can be protected
  • Vix is very suspicious of Ann and asks her why she needs to talk to him
  • Olivier defends Ann and says it might help Zonn’s writer’s block

Zonn is conflicted about whether to talk to Ann or not

  • He wasn’t nice the last time they saw each other

Ann says she’s there to apologize
Vix tells her she’d prefer the conversation happen tomorrow after the end of the contract

Charlotte calls Ann further into the house by the stairs to talk to her

Everyone downstairs

  • Vix’s hands slide down into her gloves and is effectively armed
    • Tips of the gloves look freshly wet
  • Vix carefully walks around to Charlotte

Charlotte says she needs to search her

  • Ann is more than willing to hand over her bag
    • Pealed bamboo reed to make paper that has music notes written in charcoal
    • Small wooden whistle

Arkonn quitely casts detect magic, but finds none
Vix quickly frisks Ann and decides it’s OK to let them talk

Olivier bars the door and everyone escorts Ann upstairs
Zonn agrees to talk to Ann

Ann is nervous, but feels better when she sees Zonn

  • Hands bag to Zonn
    Zonn is moved by whistle and scroll
  • Plays a sequence and they warm up to each other
  • Ann apologizes then Zonn apologizes
    Zonn asks a favor of Ann
  • Ann to help Zonn work on his music
  • Olivier asks if anyone wants tea or sandwiches
    • Takes orders and goes to prepare them

Charlotte clears the way to Zonn’s room and guards from the room

  • Arkonn waits in the garden (2nd floor)
    • Everyone else goes in

Ann makes Zonn’s music sound good

  • Music nerding out
  • Zonn is no longer scowling
  • Vix starts to relax while watching
    • Ann and Zonn are oblivious to anyone else in the room

Arkonn takes a walk around the block
Olivier guards the door
Vix, Charolotte and Mortgage stay with Ann and Zonn

  • Charlotte is positioned close to the window

Ann and Zonn work together for half an hour

  • Ann plays the piece from the beginning
    • People in the room feel the music
      • A hopeful sad tune
        Ann and Zonn just sit there for a moment after it’s complete
        Zonn thanks Ann and asks her to come to the concert debuting the music

Vix apologizes for being rude to Ann

  • Ann says she understands

Zonn sees Ann to the door

  • Ann is happy now
  • Ann smiles at Olivier and warns him not to get into too much trouble

11 p.m.
Vix confesses she feels like a bitch and sulks

  • Morgan consoles her

Arkonn notices a group of youngsters

  • An ugly male canin (Very prominent tooth sticking to the side) and 2 humans (male and female) that were unusual
    • Standing in the shadows chilling
    • Didn’t belong monetarily

11:10 p.m.
Charlotte see those 3 people coming up to the house
Knock in a very specific pattern

  • Vix immediately get up and open the door
    • What’s wrong
      Canin quietly says they have a problem at home
  • V: How bad?
  • We have undead at home

V: “I have an immediate problem to take care of. Would you be OK without me here?”
Morgan and Arkonn offer to come with Vix
V: Insists there is enough man power, but she needs to be there to organize the troops. Take my pay for the day.

Party asks for a pass phrase to know if anyone besides her tries to say they are from her

  • Vix asks for recommendations
    Morgan: Tell them to mention the Crabby Patty

Vix sprints away with her youngsters

Arkonn sees that the streets are well lit and it would be hard to sneak up on the house

Party notice that Zonn’s music is better than before Ann’s visit

1:45 a.m.
Arkonn’s wolf hears something outside

  • Arkonn takes notice and loud voices are coming closer
    5 males are coming down the street

Charlotte climbs out of the garden and onto the roof

  • Takes a little bit of time

50 feet away

  • 3 humans and 2 dhamphir are staggering down the street
    • Obviously drunk
    • only a rapier is visible

Mob is moving towards the house, but not necessarily to the house

  • Zonn is still playing music

Humans are late 20s or early 30s

  • They have money
  • Bachelors that were unsuccessfully cruising for women

Morgan decides to move a chair to sit next to Zonn’s door and listen to him play music

Drunk guy urinates on the wall then decides to tell his group that the party will stay at the house being guarded

  • Dhamphir is fumbling through his pockets looking for a key

Arkonn stands in the doorway, draws his weapon and says, “No Vacancy”

  • Dhamphir is excited that there’s more
    Olivier Bull Rushes him and knocks him down

“What the *&%#$? Why are you here? This is my family’s house.”

Olivier notices that Dhamphir is wearing a symbol of the Mavis family. Only certain people are allowed to wear that symbol. He’s somewhat important royalty. Mavis isn’t part of the Wraith family.

Charlotte tries to intimidate from the roof and tries to get them to leave

  • It works
    • Dhamphir drops his weapon and falls on his behind
  • Guys in the back are fearful and try to convince them

Olivier grabs the rapier then closes and locks the door

Rapier is a Damascus blade of very fine quality

  • Arkonn determines that it’s magical
    • Ghost Touch enchantment to effect incorporeal
    • No family crest on the rapier, but still very distinctive
    • Composed of steel and silver
    • Even pattern instead of wavy like normal Damascus
    • Not new handle

Olivier takes the rapier to Morgan and kids her that her boyfriend left her a present

  • Charlotte gives Morgan crap about scaring off her boyfriend

2 a.m.
Music has got a little bit louder

Arkonn and the wolf take a nap in the garden area

3 a.m.
Music has got louder and even spookier

  • He hasn’t messed up recently and hasn’t stopped in a long while
    Morgan checks and the door is locked, but the deadbolt is not thrown
  • There’s still a keyhole to peek through
  • Zonn is at the piano
    • Zonn’s fingers are bleeding and Morgan hears something else in the room
    • A rustle of clothing
  • Zonn has been playing non-stop for 2.5 hours

Knocks on the door, but no response or change in the music

Morgan yells “we have a problem”
Arkonn puts his shoulder into the locked door and knocks it down within 2 rounds

It’s slightly darker in Zonn’s room than it should be

  • Arkonn smells that there’s something else in the room
    • Can’t see it or hear anything. It’s just his

Arkonn tries to pull him away from the piano

  • Zonn starts screaming in fear as soon as Arkonn touches him
  • Arkonn is freaked out and falls on his butt
    Zonn is screaming and playing the piano
    Charlotte starts climbing from the roof to the garden
  • Takes 4 rounds

Olivier finally arrives
Morgan grabs Zonn and pulls Zonn away from the piano

  • Zonn is still reaching and clawing at the piano trying to play

Zonn escapes Morgan and immediately starts playing again
Arkonn grapples Zonn

  • Pins his arms behind his back
    • 5 ft step away from the piano

Arkonn hears whispering in the room that sounds like chanting

  • Needs to do make a DC 15 Will save
  • Stunned

Olivier blows the whistle and hears howling followed by not so quiet cursing
Morgan attempts to grapple Zonn, but fails
Arkonn backs into the corner and casts detect magic

  • Zonn has magic on him

Morgan fails to grapple again
Arkonn knows there are 3 auras

  • whistle, sword and the one on Zonn
    Olivier grapples Zonn
    Morgan grapples Zonn from the front
  • Zonn’s eyes are wide, but there’s some amount of recognition of who it is
    • Not quite as frantic
      Charlotte notices that there’s something in a 10×10 area that’s rustling
  • Trys throwing powder to cake the invisible enemy

Arkonn notices the spell on Zonn is no longer active

  • Starts looking

Olivier asks Morgan to help him get Zonn from the room

  • Zonn looks in the general direction of the invisible enemy
    • Says a number of words that no one recognizes

Charlotte perceives the invisible enemy

  • Throws black powder and it sticks to a little to the enemy

Feminine deep chuckle

  • Fear effect
    • Charlotte is shaken
    • Morgan and Olivier are panicked and must run away
    • Zonn is uneffected
    • Arkonn is OK and moves to intercept what Charlotte pointed out
      • Smells like tepid water and rotting plants

Olivier and Morgan flee, but the door is closed and doesn’t move
Zonn moves back to the piano
Charlotte takes a step back and shoots something

  • It connects with something, but doesn’t get through.
    • Bullet gets stuck and is floating in the air
      Invisible enemy starts chanting

Arkonn and wolf flank and connect for 12 DAM and 6 DAM, but trip fails

  • Hit armor of some sort

Olivier can’t get through the door
Morgan attempts to run for the window

  • Zonn inspires courage and helps her shake off the fear effect
    Charlotte is reloading
    The room seems to do a phase shift and shadowy tendrils start rising out of the ground by everyone
  • Skinny 4 foot tall shadows

Olivier attempts to get through the jammed door and makes progress
Morgan draws her special rapier and attacks the tendril closest to her

  • 5 DAM and it feels very solid
    Zonn keeps playing
    Charlotte fires at invisible enemy for 12 DAM
  • Tendril lands a glancing blow
    Invisibility fades and a tall well muscled woman appears
  • Tribal with dreadlocks and various beads, jewelry in her hair,
  • Metal or stone looking watery growth
  • Carries a mace made of bone
    • Human spine made of bone and bone tentacles wrapped around the outside
      Woman points at Charlotte and casts a spell with a loud sound blast
  • Fort save for Morgan, Charlotte and wolf companion
    • Wolf save is OK, but takes 1 DAM, Charlotte is stunned for a round and takes 5 DAM, Morgan takes 1 DAM
      Arkonn and wolf attack, Arkonn hits for 13 DAM
  • Tentacles attack in response

Oliver knocks down the door, but falls on his face trying to get away
Morgan hits the tentacle with an attack roll of 9 for 9 DAM
Charlotte is stunned
Woman moves out of melee combat and provokes AOO from Arkonn and wolf

  • Arkonn does 10 DAM and wolf does 4 DAM
    Woman talks to Zonn
  • “We could give you the gift. Accept our lord.”
    Arkonn and wolf
  • Attack roll of 19 is too low
  • Tentacles hit Arkonn for 2 DAM

Olivier gets up and runs away
Morgan kills the tentacle attacking her and crits

  • Does 16 DAM
    Zonn continues to play
    Charlotte reloads
    Woman points at Arkonn and casts a spell
  • AOO for 7 DAM with wolf
  • Arkonn Will save fails and he feels like he’s drowning
    Arkonn and wolf
  • Arkonn succeeds Fort save and toughened his way out of it
  • Wolf hits for 7 DAM
  • Tentacle hits wolf for 1 DAM

Olivier is finally not afraid and turns to attack the shadow blocking the door
Morgan attacks the tentacle attacking Zonn for 10 DAM
Charlotte attacks Woman and does 8 DAM

  • Tentacle misses Charlotte
    Woman takes a 5 foot step and casts defensively
  • Something happens…
    • Spells are in a weird tongue that no one understands
      Arkonn and wolf attack woman
  • Wolf hits for 8 DAM

Olivier kills the tentacle on the door and moves to defend Charlotte
Morgan attacks Zonn’s tentacle for 5 DAM

  • Tentacle swings back at you
    Zonn continues playing
    Charlotte reloads
    Woman is now getting annoyed and hits Arkonn with the mace for 13 DAM
    Arkonn notices Woman has no visible wounds
  • Woman just doesn’t appear to
  • Fights Defensively
  • Arkonn does 12 DAM and Wolf does 7 DAM

Olivier does 20 DAM to the tentacle attacking Charlotte
Morgan attacks tentacle attacking Zonn
Charlotte hits woman for 4 DAM

  • Woman collapses into a 25 gallon puddle of water
  • No physical traces are left, but it smells like murky water
    Arkonn and wolf attack their own tentacles
  • Wolf hits for 7 DAM
  • Tentacles rapidly attacks

Olivier closes and kills the tentacle that was attacking the wolf
Morgan closes and hits Arkonn tentacle for 8 DAM
Zonn collapses to his knees
Tentacle attacks Arkonn
Arkonn and wolf flank last tentacle and kill it

  • 12 DAM and 3 DAM

Gloom in the room dissipates

Olivier checks on Zonn and offers him a
Arkonn casts Cure Light Wounds for 3 HP

  • Unusual healing signature Zonn gets better, but his hands still look terrible
  • Heal check shows that all of his fingers are practically broken and the tips of his fingers are showing bone

Morgan is traumatized after her experience with the tribal woman

It is 3:30 at night

Olivier leaves right away to get the aid of a cleric

  • Takes 15 to 20 minutes
    Morgan tries to encourage Zonn

Olivier runs into a sect of the marines that deal with specific problems

  • A dozen troopers
  • Witch hunters (Special forces)

Olivier flags down the troopers

  • 3 stop, but the others keep running
  • It turns out that the special forces are headed towards the Wraith house

Charlotte hears the men outside

  • A command is spoken and the door flies open
  • Readies her gun

The soldiers ready their weapons and command Charlotte to drop her weapon

  • C: You drop your weapons

Soldiers say that they are there to deal with the supernatural threat

  • Stand down or be put down
  • His excellency sent us when he detected overt magic

Witch hunters try to talk to Arkonn

  • Arkonn asks what it was
  • It’s just unusual

Witch hunters go up to music room and cast detect magic

  • Checks out Morgan’s sword
    Witch hunters give medical aid to Zonn
  • It seems like there is some kind of effect going on in which his body is resisting magical healing. There may be some physical healing we can offer to give him some amount of functionality in his hands.

Everyone gets separated and questioned

  • Everyone is given healing to capacity
  • Everyone has a couple spells casts on them

White and gold robe

  • Head Priest of Sol
    2 cleric in half plate armor

The new group that came in is casting magic

  • Arkonn knows they are casting purification spells
  • One of the spell casters manages to get rid of the water in the room

Everyone is made to sit at the table

  • Witch Hunter leader tells them that there is an enemy of Sol that worships the dark tentacle one, god of madness
  • Tend to offer power or skill, but there are significant costs to the deal
    • Madness tends to spread after accepting the deal
  • Knew something was going on, but couldn’t locate it until the heavier magic started to go
  • Party was fighting a golem that was an avatar of a priestess
    • Witch Hunters have encountered her before

Next time, run. We were amazed you survived.
Olivier: “We can handle her.”
Arkonn: "There’s a bounty, but we need to do more research before sending

Sgt BloodyMary and Vix show up

  • Vix smells like the sewer because she has been fighting the undead

Party gets escorted to the nearest barracks for a place to sleep for the next several hours

  • Vix says she will talk to the Dhamps about the job

Party is leveling up to 3

Vix will deliver the party’s money in a few hours after the party rests

  • Will get gold (~250gp + 500 gp (original deal))
INTERLUDE: Before Meeting the Bard

It’s late in the evening when the barge pulls up back to the mainland. Once the party is back at the Maw they are the last group to leave the barge due to them being in the best shape of the volunteers, Vix meets with the sergeant on the dock.

VIX :“Hey sarge, I see you made it back in one piece. Hopefully no one got too good of a piece of you. That is my job. “

Sgt. C: sighs What do you want Vix. You never JUST drop by to say ‘Hi.’ Just tell me what you would like me to do, so I can just as quickly tell you I can’t do that or I risk my position on the marines.”[if any of the party wants to, roll to make a perception check, #1]

VIX: “Aww sarge, you aren’t as much fun as you used to be when you were in training. Fine. Without giving the details away, I’m basically doing a babysitting job tonight and need a couple extra sets of hands that aren’t likely to be bought out or scared off. Just dealing with dhamp politics. Shouldn’t take more than a day. I was wondering if you would like to help me out. Nothing illegal this time, I promise.”

Sgt. C: I can’t Vix, I’m sorry. I really am. I think I know what you are talking about. It’s from the “Whites” right, with their new project they picked up?Vix Nods Thought so, I’ve been told that we are supposed to just sit back and watch. Plus I’ve got paperwork coming out of my ears after this mess. she gestures out towards the ocean and jumps a little seeing the group still there and blushes. Right, how about you lot. Would you be willing to help Vix out?
To Vix They managed to survive the best out of the crew that I was sent with. They seem to be able to handle themselves well enough. Plus they are the only help I can offer right now.

Vix thinks about it for a second. Sure why not, none of you have any ties to the Dhampir families right? I can tell you the details if you are interested. And it has a pretty good pay off if you accept.

Assuming the group accepts

Vix What we need to do is keep an eye on one of the Wraith families newest musicians. He’s just short on finishing up a musical piece that he is to perform at the House of Pearls in a couple days. Some of my friends have been keeping an eye on him for about the last week. Other than one or two of the minor Dhampir nobles trying to butt in and get hold of the music, it has just been sitting around in a house being bored. The musician is a bit weird but that isn’t anything un-expected. The pay is 1000 gp split between you all, plus you’ll probably get some good standing with the Wraith family. Just would need you overnight. Interested?

Sgt Crimson interrupts:_Assuming you don’t get me in trouble with my bosses or the city I’ll match her pay for you. Honestly I don’t think they payed you enough for the crap you had to deal with out there. There is a reasonable amount of supplies at the staging area that we can probably use again. Let me check something quick. She walks back to one of the marines on the barge

Vix: _Right. Here’s the address for the house. I’ll see you at sundown. We can go over any other info that we need to then. Hopefully it will be a quiet night. Still, you may want to get some rest tonight and any gear that you want or need. Food and lodging will be taken care of once you get to the house. _

Sgt Crimson comes back from checking with the marines.
Sgt. C: Just checked some numbers on the supplies of all the stuff as well as our new “extra” cash from the groups that didn’t make it. So I can give you 800gp extra now. Otherwise I can check with the higher ups and see what they will be able to give you.

800gp now or ???? at an unknown later date.

Vix Well, I will see you all later at the house. I hope to see you again soon Red, maybe we should catch up and get a drink sometime. I believe I owe you about half the bar at this point with everything. Vix Grins Well then, I will let you find upstanding citizens get some rest. Have a good night.

Sgt Crimson.:Watches Vix leave just a little bit longer than one might normally. She’s a good person, she may be a bit tricky and dodgy at times, but she should have told you the truth. And there has been talk in the Dhampir circles about this guy. He’s supposed to be some kind of prodigy when it comes to writing music. The Wraith family wants to reveal his first major set of works all at once, but other families are trying to bribe him or steal some of the pieces away to undermine the event. she sighs Bloody politics, its why i went into the military, to get away from it. Anyway, i need to go do paperwork and then get some sleep. Thank you for your help. I’ll contact you all when we have another job for you.

DM Notes
Should have 704gp and some silver to split after the island plus whatever items that you took. Not counting Crimsons offer. You will not get the extra gold before you have to be at the house.

You have basically 16 hours to rest, shop, or do whatever before the character needs to be at the house.

Take It Back Part 2

Dead captain Loot
140 gp

Party is at Warehouse D
Goes to the lighthouse via the shore line

View of Training Field in the distance

  • Lumpy with corpses
  • Man shaped silohuettes standing in a line
  • Nothing is moving

Light house is a ziggurat

  • Easily climbable steps going up
    • Not navigable via running

Marching Order
Arkonn, Charlotte, Olivier and Morgan

Largish openings with bars

  • Smallish creatures could easily slip through the holes
    2 Blobby floating around things
  • Flying jelly fish with a slight glow
    • Eye socks with a tube mouth

Crystal room has jelly fish

Lever in the control room

  • Charlotte pulls the lever, but is too weak
    • Asks Arkonn for help

Arkonn pulls the lever and the crystal starts to light up

  • Flying Jelly fish serve to focus 1 light on the crystal and 1 on the closest party member

Charlotte slowly slides up the power level and increases the light intensity

  • Jelly fish get more and more excited as the light comes up

Jelly fish suck on crystal and steal the light from the jelly fish

Olivier says “those things are attracted to the light. Shut it off!”

  • No one listens, so he dims it off himself

Jellies seem to be upset about it, but still leeching from the crystal

Charlotte notices the machinery is now sounding a bit strange

  • Smacks a jelly with the but of her musket
    • It’s stuck to the crystal
  • Charlotte turns off the light house
    • Jellies are not upset

Jelly 1 retailiate with a tentacle – 1 physical/1 acid
Jelly 2 attacks Arkonn, who attacks back for 12 DAM with falchion

  • Jelly dies

Charlotte misses Jelly at point blank range
Arkonn connects with last Jelly and connects for 10 DAM

Olivier turns on Lighthouse

  • Puts the intensity to the middle

Party cuts across the mucky/marshy training field

  • Corpses are former marines that are partially buried in the mud
  • Packed dirt track along the outside edge
  • 3 stationary figures are targets/practice dummies

Arkonn races ahead at full pace

  • Olivier is too slow and gets left behind

Olivier notices a zombie close to him pulling itself out of the mud

  • His attack fails

Morgan connects for 7 PI
Charlotte connects, but does PI/B damage that largely get soaked

Canin zombie gets up out of the mud

Arkonn notices the Canin zombie is very wet and appears to have water coming out of it

  • It gets up very quickly compared to the other zombies

Arkonn tells wolf to flank Canin zombie

  • Wolf misses, but provides a flanking bonus for Arkonn
  • Arkonn connects for 9 slashing and growls
    Charlotte is reloading

Zombies attack!

Olivier connects with a zombie for 10 DAM

Canin zombie looks at Arkonn and Arkonn succeeds a Will check against fear because of freaky eyes

  • Connects with Arkonn for 5 DAM and makes a Fortitude
    • Arkonn finds it harder to breathe, but is able to spit out the water that somehow found itself in his lunges

Wolf fails to connect with Canin
Arkonn hits Canin water zombie for 10 DAM
Morgan connects with 5 PI DAM, but zombie doesn’t seem to care
Charlotte connects for 12 PI/B with Canin zombie and even more water gushes out

Morgan takes 3 DAM from a zombie
Canin zombie collapses Arkonn on it’s way collapsing down into a puddle

  • Arkonn coup da grace on the puddle
    Wolf attacks zombie flanking with Morgan (4 DAM)
  • Rips off zombie flesh in a failed trip attack
    Charlotte steps and reloads

Zombie nearly hits Olivier
Olivier chops zombie in half with 19 DAM
Wolf attacks for 3 DAM and trips zombie flanked with Morgan
Morgan hits downed zombie for 8 DAM and it stops squirming
Charlotte connects for 9 DAM PI/B and draws the ire of the last zombie

  • Zombie connect for 3 DAM

Olivier charges double move and does MAX power attack DAM for (21 DAM)

17 gp
Worthless rusted weapons and armor

Party arrives at the barracks with attached bathhouse/showers

  • Gate wrapped with hide

Arkonn just opens up the door and goes in

  • Sees zombies
  • Commands wolf to flank and attack
    • Arkonn flanks

Zombies were alerted by the shots from the gun

  • Still wear what was once marine parade armor

Charlotte enters room and shoots a zombie for 9 DAM PI/B

Wolf hits for 7 DAM and trips
Zombie stands up
Wolf gets an attack of opportunity and successfully hits and trips
Arkonn gets an attack of opportunity and decapitates it with 10 DAM

Olivier is starting to get swarmed

Morgan moves into flanking position with Arkonn

  • Does 9 PI damage
    Olivier chops a zombie in half with 13 DAM
    Arkonn kills a zombie with 11 DAM and commands wolf to flank with Olivier
  • Hits for 5 DAM

Zombie attacks Olivier, but it clanks off his armor
Zombie stands up to face wolf

Charlotte takes a shot at the zombie paying attention to wolf

  • Does 4 DAM, but it didn’t care
    Morgan attacks zombie harrassing wolf
  • Critical hit and does 2x damage (Total of 16 DAM)
    • Zombie is less than a half
      Olivier kills a zombie doing 16 DAM
      Wolf hits for 4 DAM and trips zombie Olivier is facing
      Arkonn misses despite the flank
      Charlotte is reloading
      Morgan connects against zombie and misses
      Arkonn takes AOO as zombie tries to stand up and kills it

Arkonn goes through a curtain into the bathroom

  • Smell based perception check Succeeds
  • Heal check succeeds
    Smell has seeped away
  • Detects a faint trace of something that shouldn’t be remaining, but something might be rotting

Arkonn goes into the shower room

  • Doesn’t detect rotting smell

Olivier (miner) notices that there’s a natural cave that has been made into a latrine


20 gp
5 daggers (Morgan claims 1)
2 cutlasses (Morgan claims 1)
4 short swords
6 suits of older style parade armor
Scratch paper of ideas how to get into locked area to get toys out

  • Mentions captain not taking jokes very kindly
    Light Crossbow with 5 bolts
    Moldy set of playing cards (Olivier claims)
    Set Bone dice (Olivier claims)

Last building, workshop

Arkonn kicks down the door

  • No zombies to be found
  • Lots of table top available
  • Decent sized windows, so lots of natural light

Charlotte rolls engineering and finds

  • Tinker’s cap
    • Leather hat with lenses on top
    • Very small light on it

Enough random tools to make 1 complete artisan tools kit

  • Olivier chooses to make an Armor’s kit
    1 tool kit

Olivier goes back to look for the “joke box”

  • Finds the erotic art, small empty silver flask, whistle, bladder and jar of animal glue

Morgan claims the two nicest pieces of erotic art
Olivier claims the rest of it

Olivier blows the whistle

  • Everyone except Olivier makes a Will save

Arkonn and Charlotte have a mental compulsion to howl like a wolf for 6 seconds

Wolf Whistle has a DC 10 Will to save

  • Mind affecting spell works only once daily

Searching for the cave

The ground is eroding around the back of the latrine

  • Formerly volcanic rock
  • 8 foot drop

Charlotte is afraid of the cave

Olivier uses his mining expertise to make a bigger hole

  • Arkonn casts Light on Olivier’s armor before he climbs down

Entering the cave, it’s primarily volcanic stone

  • Olivier knows it’s a former lava tube
  • Only a little moist

Arkonn waits until everyone else goes in and before commiting himself
Single file width of cave
Arkonn detects a stronger smell of rotting as the cave continues forward

  • Sound of sloshing waves is getting louder

Rounding a corner, there’s a large cavern with deep water along a shore line
There are lots of “deflated” human remains and sea life

Pile of metal bits in one corner, remains of weapons, armor, etc.

  • Chain shirt that’s in remarkably good shape
  • Nothing magical

Olivier goes over to inspect the metal bits
Arkonn notices that this is a nest making a good Survival roll

  • Ready for something watching the water
  • Notices a human sized shadow coming out of the depths
    Arkonn points and shouts

Spherical body of great flesh

  • 2 primary tentacles
    • Stinger tentacles and gripper tentacle
  • Walks on tentacles

Arkonn orders Wolf to flank and attacks squid

  • Misses Arkonn with sticky tentacle
    Wolf hits for 5 DAM
    Morgan attacks for 10 DAM

Olivier misses
Arkonn and wolf attack miss
Morgan miss

Squid attacks Morgan

  • Morgan uses panache to use Opportune Parry and Riposte
    • Does 6 DAM

Party misses

Squid attacks Morgan

  • Morgan uses panache to use Opportune Parry and Riposte
    • Parries, but Riposte fails to do DAM

Arkonn delivers the killing blow to the squid

Squid is weird mixture of squid and octopus and a stinger

Masterwork chain shirt (Charlotte trades hers for this one.)
Brittle Leather armor
Bone spear
3 cutlasses
17 sp
27 gp

Meanwhile… Charlotte notices the boat coming back

Party meets people at the boat

  • Sargent asks about progress
  • Island cleared
  • Sargent says thank you and asks for help burning zombie bodies

Arkonn refuses
Body disposal is worth 50 gp

Everyone collects 100 gp for the mission

Sargent asks what they found

  • Olivier shows them the whistle and

Morgan tries to Bluff about the Erotic Art and fails horribly

  • Morgan blushes when she’s caught
    • Sargent blushes when Morgan shows the erotic art

Charlotte reports on the lighthouse

50 gp bonus for completing clearing the island

Party is team Crimson


  • Take an item for each hand if you want

Party arrives back at base around 1:00 in the morning

  • Someone is waiting for the Sargent at the docks
Take It Back Part 1

Party answers god King’s call to fight undead

  • God King gives Soul’s Blessing to the new recruits
    • reroll any one save

Party handler is female Dhamphir named Sgt. Crimson

  • Assigned to clear out an island that used to be a military post
  • Party is going with a small contingent of marines
  • 100 gp pay guaranteed at the end of the mission (upon survival)
    • No looting except what’s needed for immediate battle
    • Party will get a portion of significant wealth

Party gets on a transport to the island

Sgt. Crimson and Pfc Black and Pfc Wedge

  • They are responsible for guarding the boat
    1 healing available for each person
  • Cure Light Wounds
  • Inflict Minor Wounds
  • Blood-Root potion
    Given a day’s worth of ration and a waterskin worth of water

Sgt. Crimson gives the party a map of the island

Island is a staging place for expanding to other islands

  • Island abandoned during the invasion of undead during the great plague

1 story stone buildings

Crimson is going back to the transport

  • Leaves a flare to signal for help if she doesn’t return in

On the Pier, there are empty cages, empty crates and rotted gear strewn about

Olivier goes to the door and sees nothing

  • Opens the door (Opens out)
    • Stretched skin over metal frame

Narrow hallway with stairs going up

  • Small, doorless locker
    Olivier opens the inner door
  • It’s the armory

Armory is dark

  • Sword racks, armor racks (leather) and random supplies (basic supplies)
  • Random barrels mostly empty or full of spoiled gear
    • Large locked cage
      • Large crates

Olivier complains that it’s dark and Arkonn casts Light on his armor

  • Checks to see what’s in the cage
  • Smells relatively dry

Arkonn looks around the area


  • Number of shelves without
    • Crossbow with quiver
    • Small metal boxes with random bits and pieces
    • Large wooden barrels (half barrel sized)
      • Looks like they have been tapped out and have corks in the outter portion
      • Crossbow is particularly high quality and a bundle of cloth under it

Lock is built into the door

  • Too strong for the ax

Charlotte takes the lead in exploring upstairs

  • Large windows that once had solid glass that’s now broken
  • There once was a desk and furniture barricading the door once upon a time
  • Maps of the surrounding area
  • 1 solid desk and a withered corpse lying in a chair with books and papers
    • Small notebook sealed in leather
      • Dagger stuck into the top of a driftwood desk
  • Empty vial on the desk

Charlotte searches corpse

  • Masterwork cutlass
  • Has a key

Olivier takes the book

  • Leather has shrunk
  • Uses dagger (redish) from the desk to cut the cords

Charlotte notices there are brownish/redish foot prints where she was stepping

  • matches color of the dagger

Journal of Captain Amos

  • Personal notes
  • Last note in scratchy script
    • Undead just walked out of the sea in a fog
    • Strange madness caused people to hurt themselves
    • New darkness came and caused him to commit suicide

Vial has the symbol of Sol and it empty

Charlotte tries the key on the cage and it opens


  • erotic art work (crude to expertly
  • Small flat animal bladder w/o a tie
  • Small bone whistle
  • Set of tools useful for lockpicking
    • Claimed by Charlotte
  • Large casks made of wood (empty)
    • One was once ale, woody firy scent and fruity scent

Inigo knows bringing casks back to brewers back in the Maw for substantial money
Inigo recognized Light (Underwater) crossbow

  • 20 bolts
  • Diver’s suit

Arkonn is impatient and stays outside

Party decides to walk along the shore to avoid walking next to uncleared areas

  • Goes to Warehouse C

Warehouse C has a cage door (see through)/gate
Arkonn casts Light on his armor

  • Arkonn kicks open the door and makes a loud squeek
    • It took a bit of STR to open it

Warehouse C

  • Large metal boxes neatly in rows
  • Metal casks line the wall
  • Supplies for boats, pitch, sail materials, leather, etc.

Wolf starts growling at something in the back corner

Arkonn sees 2 corpses that are starting to stand up

The party crowds forward, but Inigo enters along the wall

Zombies charge the party

Inigo uses Acrobatics to get over 3 foot tall containers and attack zombies

  • Hits for 5 PI DAM

Zombies smell very nasty

Olivier misses
Charlotte misses zombie closest to Arkonn
Arkonn gives Torran command to flank

  • Provokes an attack of opportunity from either zombie
    • Torran takes 5 DAM and wolf succeeds Fortitude save
  • Torran successfully attacks for 3 DAM and fails to trip

Zombie hits Olivier for 10 DAM, but Olivier succeeds
Zombie crits Arkonn for 15 DAM

Inigo hits zombie attacking Olivier for 8 DAM

  • Zombie explodes in a horrible stinky way
    • Inigo fails Fort save and takes 1 CON damage
      • Roll in 10 minutes of game time to see if it recovers

Olivier misses Arkonn’s zombie
Charlotte reloads
Arkonn takes a 5 foot step backward and goes unconscious
Torran continues to try to flank, but misses

Zombie hits Olivier for 7 DAM

Charlotte moves into flanking position

  • Does 9 DAM and the zombie explodes
    • Wolf takes 2 CON damage

Charlotte gives Olivier his Blood-Root potion
Inigo gives Blood-Root potion to Arkonn

  • Charlotte gives her Healing Potiont to Arkonn to bring him into consciousness
    Arkonn uses one of his heal spells on his wolf

Bits and pieces of the zombies didn’t have much clothing

  • Probably weren’t people originally on the island

Boat returns during the 10 minutes Inigio

Charlotte delivers the journal to Sgt. Crimson

  • Similar reports at other islands, hopefully it’s not the sign of an angry god

Sgt. Crimson

  • Healer’s kit
  • 1 more round of healing potions for the party

We’ve been called to reinforce another island. Good luck.

The rest of the party continues to hang out in Warehouse C

  • Boat supplies
  • 10 small casks of rock salt (10# ea. Sellable 5 gp ea.)
  • Hard tack (1 sealed with water)

Olivier uses Blood-root potion immediately and heals to full

Olivier asks the party to go to the medical facility to restock supplies since he’s out of healing

It’s dreery and the party cuts underneath the open pavilion

Open pavilion was a packed dirt floor that is now soft

  • Whale bones covered with hide
  • Corregated metal tables and benches (rusty)
  • Several benches are knocked over
    Paired doors to the kitchen are closed
    The wells are relatively not rusty

Small hill in the distance is the left over of the North tower / hunting shack

  • The terrain is very muddy surrounding the North tower

Medical shack has a better door
Arkonn casts guidance on himself and the wolf then opens the door

3 cots, shelves, a desk

Arkonn hears a curtain making noise going to the operating room

  • Meek contraption with mobile joints (Mirrored light with wires or cords)

Olivier turns on the light

Inigio finds 2 potions of Cure Light Wounds
Charlotte finds 1 potion of Blood-root
Olivier finds a Healer’s Kit in a high quality (waterproof)

Arkonn goes ahead and searches the North tower and notices that it’s collapsing
Arkonn goes to the kitchen without waiting for the rest of the party

  • Notices something sharp and slightly acidic smelling
  • Cautiously investigates

Smell is stronger in the corner with a pair of large metal brazers

  • Gooey slurry of indigestible parts
    • Bones, teeth, hair, etc.

Arkonn puts the lid back on and then shakes it
The other brazer starts to shake and the lid is starting to come off

  • Arkonn temporarily stops it from escaping

Arkonn dumps the stronger brazer to attack

  • 2 oozes of green goop with bits of things in it

Charlotte shoots one for 7 DAM
Inigo kills an ooze

Ooze misses Olivier

Charlotte reloads
Inigo does 6 DAM to the 2nd ooze
Olivier does 20 DAM to the 2nd ooze

The cauldron looks pitted

Inigo and Charlotte get on the table in preparation

  • Uses 1 panache
    Olivier dumps the 2nd cauldron

Charlotte misses
Inigo hits the ooze for 9 DAM and kills it in 1 hit

Inside of 2nd cauldron is also pitted


  • Chef Knives (Damascus) (equalivent to masterwork dagger)
    • Olivier notices that steel and silver is worked together to make it more valuable

Party moves to Warehouse D

  • Arkonn decides to kick in the gate again
    • The whole game falls in

Horizontal shelves with more smaller shelves


  • 6 well preserved Cutlasses/dagger pairs
  • 3 Cold iron clubs
  • Cold iron alchemic weapon
  • 3 cold iron alchmic daggers
  • Cooking gear
  • Coil of Silk Rope (50 foot)
  • Block and tackle
  • Fishing poles
  • Fishing spear (used as a small spear)
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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