Perks

Perks are effects or skills that you can earn through various deeds or circumstances.

Acquired Taste – You no longer need to roll for the save after drinking or eating something that involves blood-root.
Roll a 20 on the Fort save after drinking or eating a Blood-root.

Down the Hatch – You have drank so many healing potions that they have a better effect on you. +1 to healing per round from drinking a healing potion.
Drink 10 healing potions when you are under half health.

More to come.

Perks

Gothic Steampunk BrentRevello