The Science and Materials

METALS AND PROPERTIES:
Copper
abundant – found and mined easily
found in pockets and veins in chambers in the spires as well as loose materials dredged up from the ocean floor
cheap – used as common currency (1 copper = 1 Cent)
Conducts electricity generated by sources
can interact with spirits if energy is being conducted through it in minor ways – will transmit charge to spirit
low strength but requires little maintenance (does not easily corrode)

Silver
Common but not as common as copper – amounts are often found with copper veins
used as currency – 100 copper = 1 Silver
conducts electricity better than copper, but more expensive and requires much more maintenance due to the fact that it tarnishes
Can interact with spirits to greater effect with a charge through it – higher transfer
can interact with spirits without charge to a minor effect – minor physical transfer (cold damage?)
Can be blessed by an Ectomancer to interact with spirits at a highly effective level
Better strength and higher efficiency, but requires multiple amounts of maintenance

Gold
Some veins found in pockets in the spires
used as jewelry and ornamentation
can be used in circuits but usually as bragging rights or in specific cases
Used as currency – 100 silver = 1 gold

Iron
iron ore is found in pockets in spires and occasionally dredged from the ocean floor
more refinement is needed for iron
relatively common
can be refined into steel
raw iron “burns” spirits – highly effective against them
physically stronger (but heavier) than precious metals and used for armor in some cases. – only stops spirits, some necromancy, and physical

Steel
Refined from iron
used in some armor
often folded into damascus weapons with precious metals or iron to produce high quality weapons and armor to get physical and non physical protection.

MATERIALS AND PROPERTIES

Salt
Mined or harvested from the sea.
Can be blessed to repel or ward spirits.

Silk
produced by silk weavers
see silkweavers entry
Strong and useful
can ‘shield’ a person from all forms of energy (partially – diffuses it)
comes in different qualities/color depending on age of weaver
ROY | GBI | V
Higher spectrum = better protection
color seen as slight tinge, brightens while diffusing energy, color is mostly white
common clothing material
used to line armor often
common armor is padded silk tunic
lower qualities (yellow, orange, red) often dyed and used for clothing mostly due to poor protection qualities
Silk is used as ‘sailing web’ to catch Aether currents naturally occurring – some airships use if they do not have crystal powered cores or used in addition

Wood
collected as driftwood, or occasionally dredged up from ocean if log or tree sunk
different species of wood can cost more or less depending on quality
Seaweed
common food or form of twine – plant material (hemp)

Seal skins
can be tanned to leather
water proof
Seals are semi domesticated in farms

Shark skin
can be tanned to leather
used in upper class weapons for bindings etc

Ray skin
similar to shark skin, just more expensive

The Science and Materials

Gothic Steampunk BrentRevello