Gothic Steampunk

Take It Back Part 2

Dead captain Loot
140 gp

Party is at Warehouse D
Goes to the lighthouse via the shore line

View of Training Field in the distance

  • Lumpy with corpses
  • Man shaped silohuettes standing in a line
  • Nothing is moving

Light house is a ziggurat

  • Easily climbable steps going up
    • Not navigable via running

Marching Order
Arkonn, Charlotte, Olivier and Morgan

Largish openings with bars

  • Smallish creatures could easily slip through the holes
    2 Blobby floating around things
  • Flying jelly fish with a slight glow
    • Eye socks with a tube mouth

Crystal room has jelly fish

Lever in the control room

  • Charlotte pulls the lever, but is too weak
    • Asks Arkonn for help

Arkonn pulls the lever and the crystal starts to light up

  • Flying Jelly fish serve to focus 1 light on the crystal and 1 on the closest party member

Charlotte slowly slides up the power level and increases the light intensity

  • Jelly fish get more and more excited as the light comes up

Jelly fish suck on crystal and steal the light from the jelly fish

Olivier says “those things are attracted to the light. Shut it off!”

  • No one listens, so he dims it off himself

Jellies seem to be upset about it, but still leeching from the crystal

Charlotte notices the machinery is now sounding a bit strange

  • Smacks a jelly with the but of her musket
    • It’s stuck to the crystal
  • Charlotte turns off the light house
    • Jellies are not upset

Jelly 1 retailiate with a tentacle – 1 physical/1 acid
Jelly 2 attacks Arkonn, who attacks back for 12 DAM with falchion

  • Jelly dies

Charlotte misses Jelly at point blank range
Arkonn connects with last Jelly and connects for 10 DAM

Olivier turns on Lighthouse

  • Puts the intensity to the middle

Party cuts across the mucky/marshy training field

  • Corpses are former marines that are partially buried in the mud
  • Packed dirt track along the outside edge
  • 3 stationary figures are targets/practice dummies

Arkonn races ahead at full pace

  • Olivier is too slow and gets left behind

Olivier notices a zombie close to him pulling itself out of the mud

  • His attack fails

Morgan connects for 7 PI
Charlotte connects, but does PI/B damage that largely get soaked

Canin zombie gets up out of the mud

Arkonn notices the Canin zombie is very wet and appears to have water coming out of it

  • It gets up very quickly compared to the other zombies

Arkonn tells wolf to flank Canin zombie

  • Wolf misses, but provides a flanking bonus for Arkonn
  • Arkonn connects for 9 slashing and growls
    Charlotte is reloading

Zombies attack!

Olivier connects with a zombie for 10 DAM

Canin zombie looks at Arkonn and Arkonn succeeds a Will check against fear because of freaky eyes

  • Connects with Arkonn for 5 DAM and makes a Fortitude
    • Arkonn finds it harder to breathe, but is able to spit out the water that somehow found itself in his lunges

Wolf fails to connect with Canin
Arkonn hits Canin water zombie for 10 DAM
Morgan connects with 5 PI DAM, but zombie doesn’t seem to care
Charlotte connects for 12 PI/B with Canin zombie and even more water gushes out

Morgan takes 3 DAM from a zombie
Canin zombie collapses Arkonn on it’s way collapsing down into a puddle

  • Arkonn coup da grace on the puddle
    Wolf attacks zombie flanking with Morgan (4 DAM)
  • Rips off zombie flesh in a failed trip attack
    Charlotte steps and reloads

Zombie nearly hits Olivier
Olivier chops zombie in half with 19 DAM
Wolf attacks for 3 DAM and trips zombie flanked with Morgan
Morgan hits downed zombie for 8 DAM and it stops squirming
Charlotte connects for 9 DAM PI/B and draws the ire of the last zombie

  • Zombie connect for 3 DAM

Olivier charges double move and does MAX power attack DAM for (21 DAM)

17 gp
Worthless rusted weapons and armor

Party arrives at the barracks with attached bathhouse/showers

  • Gate wrapped with hide

Arkonn just opens up the door and goes in

  • Sees zombies
  • Commands wolf to flank and attack
    • Arkonn flanks

Zombies were alerted by the shots from the gun

  • Still wear what was once marine parade armor

Charlotte enters room and shoots a zombie for 9 DAM PI/B

Wolf hits for 7 DAM and trips
Zombie stands up
Wolf gets an attack of opportunity and successfully hits and trips
Arkonn gets an attack of opportunity and decapitates it with 10 DAM

Olivier is starting to get swarmed

Morgan moves into flanking position with Arkonn

  • Does 9 PI damage
    Olivier chops a zombie in half with 13 DAM
    Arkonn kills a zombie with 11 DAM and commands wolf to flank with Olivier
  • Hits for 5 DAM

Zombie attacks Olivier, but it clanks off his armor
Zombie stands up to face wolf

Charlotte takes a shot at the zombie paying attention to wolf

  • Does 4 DAM, but it didn’t care
    Morgan attacks zombie harrassing wolf
  • Critical hit and does 2x damage (Total of 16 DAM)
    • Zombie is less than a half
      Olivier kills a zombie doing 16 DAM
      Wolf hits for 4 DAM and trips zombie Olivier is facing
      Arkonn misses despite the flank
      Charlotte is reloading
      Morgan connects against zombie and misses
      Arkonn takes AOO as zombie tries to stand up and kills it

Arkonn goes through a curtain into the bathroom

  • Smell based perception check Succeeds
  • Heal check succeeds
    Smell has seeped away
  • Detects a faint trace of something that shouldn’t be remaining, but something might be rotting

Arkonn goes into the shower room

  • Doesn’t detect rotting smell

Olivier (miner) notices that there’s a natural cave that has been made into a latrine


20 gp
5 daggers (Morgan claims 1)
2 cutlasses (Morgan claims 1)
4 short swords
6 suits of older style parade armor
Scratch paper of ideas how to get into locked area to get toys out

  • Mentions captain not taking jokes very kindly
    Light Crossbow with 5 bolts
    Moldy set of playing cards (Olivier claims)
    Set Bone dice (Olivier claims)

Last building, workshop

Arkonn kicks down the door

  • No zombies to be found
  • Lots of table top available
  • Decent sized windows, so lots of natural light

Charlotte rolls engineering and finds

  • Tinker’s cap
    • Leather hat with lenses on top
    • Very small light on it

Enough random tools to make 1 complete artisan tools kit

  • Olivier chooses to make an Armor’s kit
    1 tool kit

Olivier goes back to look for the “joke box”

  • Finds the erotic art, small empty silver flask, whistle, bladder and jar of animal glue

Morgan claims the two nicest pieces of erotic art
Olivier claims the rest of it

Olivier blows the whistle

  • Everyone except Olivier makes a Will save

Arkonn and Charlotte have a mental compulsion to howl like a wolf for 6 seconds

Wolf Whistle has a DC 10 Will to save

  • Mind affecting spell works only once daily

Searching for the cave

The ground is eroding around the back of the latrine

  • Formerly volcanic rock
  • 8 foot drop

Charlotte is afraid of the cave

Olivier uses his mining expertise to make a bigger hole

  • Arkonn casts Light on Olivier’s armor before he climbs down

Entering the cave, it’s primarily volcanic stone

  • Olivier knows it’s a former lava tube
  • Only a little moist

Arkonn waits until everyone else goes in and before commiting himself
Single file width of cave
Arkonn detects a stronger smell of rotting as the cave continues forward

  • Sound of sloshing waves is getting louder

Rounding a corner, there’s a large cavern with deep water along a shore line
There are lots of “deflated” human remains and sea life

Pile of metal bits in one corner, remains of weapons, armor, etc.

  • Chain shirt that’s in remarkably good shape
  • Nothing magical

Olivier goes over to inspect the metal bits
Arkonn notices that this is a nest making a good Survival roll

  • Ready for something watching the water
  • Notices a human sized shadow coming out of the depths
    Arkonn points and shouts

Spherical body of great flesh

  • 2 primary tentacles
    • Stinger tentacles and gripper tentacle
  • Walks on tentacles

Arkonn orders Wolf to flank and attacks squid

  • Misses Arkonn with sticky tentacle
    Wolf hits for 5 DAM
    Morgan attacks for 10 DAM

Olivier misses
Arkonn and wolf attack miss
Morgan miss

Squid attacks Morgan

  • Morgan uses panache to use Opportune Parry and Riposte
    • Does 6 DAM

Party misses

Squid attacks Morgan

  • Morgan uses panache to use Opportune Parry and Riposte
    • Parries, but Riposte fails to do DAM

Arkonn delivers the killing blow to the squid

Squid is weird mixture of squid and octopus and a stinger

Masterwork chain shirt (Charlotte trades hers for this one.)
Brittle Leather armor
Bone spear
3 cutlasses
17 sp
27 gp

Meanwhile… Charlotte notices the boat coming back

Party meets people at the boat

  • Sargent asks about progress
  • Island cleared
  • Sargent says thank you and asks for help burning zombie bodies

Arkonn refuses
Body disposal is worth 50 gp

Everyone collects 100 gp for the mission

Sargent asks what they found

  • Olivier shows them the whistle and

Morgan tries to Bluff about the Erotic Art and fails horribly

  • Morgan blushes when she’s caught
    • Sargent blushes when Morgan shows the erotic art

Charlotte reports on the lighthouse

50 gp bonus for completing clearing the island

Party is team Crimson


  • Take an item for each hand if you want

Party arrives back at base around 1:00 in the morning

  • Someone is waiting for the Sargent at the docks



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